Designed for serious role players, RP sim administrators, Narrators, and everyone involved in creating the perfect atmosphere for those special role play moments.
These tools are independent of any specific role play system (DCS, SPELL FIRE, CCS, Whatever) so it can be used with all of them.
The ultimate purpose of this HUD is to enhance your ability to manage and coordinate people who are interacting with your RPG scenes. I believe that if you are both efficient and effective in your management of people you can minimize the administration process which slows down RP and pulls people into unproductive OOC discussions.
ZONE FUNCTIONS:
Are you tired of have to explain to everyone what is going on every time they walk into one of your RP scenes or breaking your concentration to tell them it's ok to join. NO MORE!
With the Zone tool you can place a large sphere about your RP area which cords off an area with the effectiveness of a police crime scene investigation line.
There are six types to best match your situation:
Private RP (purple)... When you are in an exclusive scene and don't want people to blunder in and wreck the mood.
Open RP (green)... To tell people that they can just join in if they are in character.... ideally this will cut down on OOC chatter or OOC conversations.
OOC ZONE (black)... to stop all action and declare that RP is not going on at the moment. Useful for rule discussions or policies that would other wise break the atmosphere. Anyone who is interested in RP, yet who is not apart of the specific situation will be able to clearly see the message and not intrude upon a disciplinary action. This is the only zone marker that is visible from both sides.
Melee Combat Zone (red)... Great to tell people that there is scripted sword combat going on in this area. Useful as a warning to non participants to stay away.... and if there are less non participants in the area there will be less lag for the people who are engaged.
Missile Combat Zone (yellow)... Like the melee combat zone it warns others that scripted combat is engaged in this area. This is very useful because you don't want to have to warn everyone about stray bullets.
Emotive Combat Zone (blue)... There are many times when combat is strictly done with emotes. These emotes require patience on part of the participants and a certain give and take. You don't need some idiot wandering in and putting their own two sense worth just because they are ignorant that you are involved in emotive combat. This one is the most valuable zone as most people are already mentally overloaded when involved in emotive combat. Reducing the number of IM's of people asking you what's going on should reduce your mental load significantly.
In each zone category you can create different sizes. They all come in 20m, 30m, 40m, 50m, 60m, 70m, 80m, 90m, and 100m spheres. When they rez there will be a particle star burst to show you that the sphere is cast. Most of the spheres serve as warnings to people on the outside coming in, so they are invisible when you are inside the area, though highly visible from the outside (so as to not be distracting to the players in your scene). This is not true for the OOC Zone, as people both in and out should know that you are all now choosing to be out of character. Last of all you can clean these up with a simple touch of the clean up button.... which will dispel zone spheres no matter where you are in the region.
NON PLAYER CHARACTER FUNCTIONS:
This is a particularly exciting feature for people who are creative and quick of mind...ever need to take the role of an NPC, and talk and emote on their behalf? Ever wish you had multiple NPC identities to choose from?
In several other Yao HUDs we have experimented with the narrator feature which allows you to do an nameless emote. Such as "/7 The wind blows" would show "The wind blows" in main. This feature is a much more advanced version of the same idea. With the Storyteller NPC Functions you can control the voices and emotes and names of up to 9 different NPC entities simultaneously. The names of all NPC entities are displayed on the hud beside the channel which they are attached to.
The commands that they respond to are.
RENAME (new name).... which causes the name to change and the hud will keep track of the names beside the channel.
EMO (line).... will display
Anything else that is typed in the channel of question will be spoken in chat under the name in question.
Try the following examples and you will see how it works:
/1 rename bob (the hud will now display slot one as 'bob')
/1 hi how are you today (in chat bob will start talking to a confused newbie who will think that a person hasn't rezed for them)
/1 emo eyes newbie with a psychotic glare (i