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"TB" BV High detailed wrought iron railing (straight) M1848 M1850

"TB" BV High detailed wrought iron railing (straight) M1848 M1850
"TB" BV High detailed wrought iron railing (straight) M1848 M1850
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Thank you for your interest in this wrought iron railing. The elements can be used to form a long railing. Please mind that there end parts, you will need walls on both sides.

PLEASE READ AT LEAST THIS:
Warning: As you can see on the picture one continuous railing, it consists of 3 parts, so you can make it longer as needed.
Element measurements: left: <1.975, 0.050, 0.930> meter
middle <1.820, 0.050, 0.930> meter
right: < 1.985, 0.050, 0.930> meter
You can increase the size by a bit more then 20% and it still will be 0.5 Li
These elements are as far as I see it not suitable for outdoors usage. The collapse will happen at a distance of a bit more then 30 meters (viewer LOD settings 4). Making it stronger would give ridiculous high Li.
The ends of the horizontal parts of the railing have no geometry so you will need to end on a wall or pole.

2 texture faces are made. To split it up too much is not very wise either since this would influence the stability of the LODs.

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).

Included in this box:
3 meshes (as uploaded with colored texture faces)
3 complete sample setup
1 1024*1024 ambient occlusion map
1 1024*1024 UV map

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

If you purchase I would really appreciate your comment on marketplace.

It is recommended to set your viewers LOD level at 4, higher is not needed and better to avoid.

End user license agreement
All textures/sulptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.

Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.

By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.

See item in Second Life
  • Low Li, only 0.5 for given size
  • 2 texture faces
  • can be use to make long railings
  • Easy to texture the traditional way
  • UV mapping and traditional texturing perfectly possible

L$350

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Twice Baked (Zed Tremont)
Twice Baked (Zed Tremont)
Sold by: Zed Tremont

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

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Automatic redelivery
Mesh: 100% Mesh
Land Impact: 2