"TB" Gorgeous Italian display cabinet XIX century M1644 M1652
!["TB" Gorgeous Italian display cabinet XIX century M1644 M1652](https://slm-assets.secondlife.com/assets/21304074/lightbox/TB_Italian_display_cabinet_XIX_M1644_M1652-1.jpg?1534053698)
![](https://slm-assets.secondlife.com/assets/21304074/thumbnail/TB_Italian_display_cabinet_XIX_M1644_M1652-1.jpg?1534053698)
![](https://slm-assets.secondlife.com/assets/21304075/thumbnail/TB_Italian_display_cabinet_XIX_M1644_M1652-2.jpg?1534053712)
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![](https://slm-assets.secondlife.com/assets/21304080/thumbnail/TB_Italian_display_cabinet_XIX_M1644_M1652-4.jpg?1534053739)
![](https://slm-assets.secondlife.com/assets/21304081/thumbnail/TB_Italian_display_cabinet_XIX_M1644_M1652-5.jpg?1534053752)
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![](https://slm-assets.secondlife.com/assets/21304091/thumbnail/TB_Italian_display_cabinet_XIX_M1644_M1652-8.jpg?1534053873)
Details
Thank you for your interest in this beautiful display cabinet, the inspiration has be taken of a Italian XIX century item.
Please note that the doors can be scripted to open, the drawers on the contrary are fixed. It would just add too much Li. Scripts are not included in the box.
The model has been made with an LOD more then sufficient for interior usage and beyond.
Multiple elements and texture faces give you option to texture by applying regular diffuse maps. The nicest results though will be obtained by using Photoshop, gimp or any equivalent program.
To adapt the ambient occlusions maps can be done with ease via "levels" in photoshop. For sure there will be something similar in gimp or any other graphic program.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
7 meshes (as uploaded with colored texture faces)
1 complete sample setup
12 1024*1024 ambient occlusion maps (6 alpha = no black lines when applied)
6 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
If you need help to handle the UV or AO maps, herewith some links of tuts I made earlier.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed object can be seen in my store.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, though it is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
Features
- Doors can be made to open, drawers not
- Multiple texture faces
- Can be textured via UV map or by applying textures
- UV's made in such way that you as few as possible seams
- realistic looking