"TB" Gorgeous baroque fire screen M1322
Details
Thank you for your interest in this gorgeous baroque fire screen.
This fire screen has been made with the best possible balance between collapse and Li, it hold a really long distance with viewer LOD setting 4.
The Li is prepared for the indicated size. A extra mesh has been added of the lowest part in case you would like to reduce the size and in the collapse would happen too soon. The model is created for interior usage.
Multiple texture faces have been created to give you a decent choice. Optimal is of course the usage of the UV and ambient occlusion maps.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
1 mesh (as uploaded with colored texture faces)
1 sample setup
6 1024*1024 ambient occlusion maps (3*2 alpha = no black lines when applied)
3 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
Items can be seen rezzed inworld, kindly follow the link.
You're comments on marketplace are highly appreciated.
Items may never be given away FP or copy/trans. Just a matter of respect for peoples work and your own :).
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
End user license agreement
All textures/sulptmaps/mesh sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the eventual other graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
See item in Second LifeFeatures
- LOD more then strong enough for interior usage
- High detail only 1 Li
- Use traditional textures or the UV/AO maps
- multiple texture faces
- Alpha ambient occlusion in box = no black lines when applied in PS or gimp