G General

"TB" Octagonal basin, add on to Obelisk fountain M1340

"TB" Octagonal basin, add on to Obelisk fountain M1340
Details
Features
Contents
Reviews

Thank you for your interest one or both elements of the obelisk fountain set.

The obelisk is made in two different version, as fountain or just as decorative item on a pedestal.
Two LOD versions are made for your convenience and when needed.
The LOD of the N (normal) version should be strong enough for most uses if you're LOD viewer setting is set to 4.
It is for sure recommended to use this version if you would increase the scale, It will make the collapse even stronger. And might make a difference in Li.

Xst version stand for Extra strong, for sure if you would decrease the size the use of this elements is recommended.

Underneath the specifications of each of the elements that initially belong together. Choice is up to you of course

Multiple samples have been added, in each package you will find a sample of the counterpart to make it easier to reposition the basin or obelisk. The elements represented on the box are FP, the extra is mend for position and is not FP.

All LODs have been made strong since the elements are mostly for exterior use.

LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M1337 N 0.662 1.268 1.988 2.775 3 faces Base Obelisk
M1337 Xst 0.928 idem idem idem idem
M1338 0.500 0.664 0.664 5.943 1 face Obelisk
M1339 N 0.762 3.147 3.147 0.773 2 faces Basin
M1339 Xst 1.328 idem idem idem 2 faces
M1340 0.521 1.268 1.268 2.775 1 face Base Obelisk no fountain

Included in the box sample versions with the different Occlusion maps.

Included in the boxes

Obelisk fountain: N (normal) and Xst (extra strong) version
4 meshes
bunch of different sample setup, basin is included but not FP
6 AO's (3*2)
1 UV

Obelisk basin add on
version N and Xst
several sample setups, obelisk included though this is not FP
2 meshes
4 1024*1024 ambient occlusion maps (2*2)
2 1024*1024 UV maps Water is on separate UV map and has no occlusion (wouldn't give a good result anyway)

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The rezzed item can be seen in the store, please follow the link to get at Twice Baked inworld. Euhm had to put it rather high in the store so pls lookup.

If you would purchase your comment is always very much appreciated.

It is recommended to have your viewer setting on 4 to avoid fast collapse.

End user license agreement
All textures/sulptmaps /meshes sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.

Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.

By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.

See item in Second Life
  • Made while keeping an eye on efficient Li and UV mapping
  • Two versions included with different LODs
  • Can be textured with "traditional" textures
  • Multiple texture face