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TCJ M6A3 Hover APC (Boxed)

TCJ M6A3 Hover APC (Boxed)
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TCJ Hover APC Manual

To demo the Vehicle, use the following link:

http://slurl.com/secondlife/Talmont/171/180/591

Vehicle uses physical vehicle movement (smooth) and is scripted to give and take collision damage. Damage is registered by each prim and depending on which prim takes damage or is destroyed will effect the drive and fighting characteristics of the craft. Once the vehicle takes any damage the name of the vehicle will change accordingly (will show in ( ) ). To repair simply delete damaged vehicle and rez a new one (vehicle is copy).

Driver Controls
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The first person to sit/board the ship, or sitting on the forward seat, will become the Driver and will have the following controls. The person attempting to take over the driver position must be authorized to do so from the owner control permissions menus.

Use the following key presses to control the vehicle as Driver:
W or up arrow to apply thrust in the current direction the vehicle is facing (Forward Thrust).
S or down arrow to apply reverse thrust in the current direction the vehicle is facing (Backward Thrust).
A or left arrow to turn ship to the left (left turn).
D or right arrow to turn ship to the right (right turn).
Hold A+D or Left Arrow+Right Arrow to launch a guided missile.

Mouse look when driving the craft will point any available turrets to point in the same direction as the mouse look crosshairs.
Mouse left click will fire any available turrets that are able to fire in the direction of the mouse look crosshairs.

Gunner controls
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The second person to sit/board the vehicle, or sitting on the forward top seat will become the Gunner and will have the following controls. The person attempting to take over the gunner position must be authorized to do so from the owner control permissions menus.

Mouse look when gunner will point the forward top turret to point in the same direction as the mouse look crosshairs.
Mouse left click will fire the forward bottom turret. Hold A+D or Left Arrow+Right Arrow to launch a guided missile.

Owner Menus
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To get the owner menu the owner of the vehicle will left click anywhere on the ship besides the doors.

~ Main Menu ~
* Admin - go to the Administration menu.
* Engines - turn engines on or off.
* Help - get copy of this notecard.

~ Administration Menu ~
* Perms - change allowed operators of the driver and gunner positions.
* Door - open/close or lock/unlock doors.
* Kick - kicks an avatar off of a position (unseats avatar).
* Version - check version of vehicle and automatically download newer versions.
* Main - go back to Main Menu.

Battle Scoring
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You now get free battle scoreboards to go along with your vehicles. These scoreboards come as a stand alone object delivered within the TCJ package named TCJ SciFi Battle Display. Make sure you always use the latest version scoreboards as new changes and fixes will be delivered to you at no cost!

Scoring:
When you first rez, and then turn on the engines, you will launch and your score will be set back one point.
On a successful landing (done by getting close to the ground or a platform and turning off the engines) you will be awarded a point for successfully landing.
When you deliver a killing hit to an opponent in another TCJ vehicle, or section of a TCJ capital ship, you will be awarded two points.
The Battle Display also shows other statistics such as score leader position, Number of kills, Number of Deaths, Number of Flights, and Number of Successful Landings.

Suggestions
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Use your SL browser mini-map as a radar and reference point to find your enemies.
Max out your draw distance during combat so that you can see your enemies from afar.
When doing delicate maneuvers, tap on the movement keys for fine movements.
Do not hold down the fire button (left Mouse button), instead click the button and time your shots for the hit!

Latest Updates
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Added more top speed.

Any questions or comments about this product contact:
Junebug Oxberger
Cayeco Milosz
Tazia Drake

See item in Second Life