TCJ Teleport Manual
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To demo the Teleporter, use the following link:
http://slurl.com/secondlife/Talmont/171/180/591
or
http://slurl.com/secondlife/Spaceport/136/102/54
This teleporter system was designed to be easy to set up, easy to maintain, and very versatile. This system was also scripted to be low lag, fast, and low prim (one prim, one script). The teleporters work sim wide and across adjacent sims with very little needed to set up and very easy to change.
Installation
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Teleporters on rez automatic locate other TCJ Teleports in sim and adjacent sims, join the network channel (On rez teleporters default to network channel zero). To change the name of a teleport location simply put the name you want to use in the description field of the TCJ Teleport prim. That location will immediately show up on other teleporters destination menus that are on the same channel/network. At this point you can move and rotate the TCJ teleport prim to anywhere in sim and it's location will automatically be updated. The Rotation of the teleporter is the same rotation that avatars will land with. This can be handy when putting a teleporter near a wall and want the avatars to land facing away from that wall. Once you rez all the teleporters you wish to use, put them in the positions and rotations you like, and changed the description of each to describe the location (keep in mind the menus in SL can only show the first ten letters of the name), you are done and ready for you and your friends to quickly move around the sim(s). Simply click the teleporter near you and all your destinations should show on the popup destination menu. Click the button to where you wish to travel and a teleporter beam will rez. click or sit on the beam once initialization is complete and your on your way (with a bit of effects for fun ;). That's how easy it is!
Admin (Administrator) Settings
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The TCJ Teleporter has many more settings so that you can create up to ten separate teleport networks, access to all, owner or same group, reset the script, and can turn a particular teleporter off/on.
The Administrator menu is accessed by the Admin button that only shows when the owner of the TCJ Teleporter clicks the teleporter to get it's menu.
~TELEPORT ADMINISTRATION~
Access set to: Who can access this teleporter and location. This can be Any for anyone, Group for people in the same group as TCJ Teleporter, or Owner so that only you can use and teleport to the teleporter.
Locked:0=off (the teleporter can be used),1=on (the teleporter is locked and only owner can activate)
Channel: 0 through 9 (Default is 0). This is the channel/network that this teleporter is working on. Any other teleporters on same channel will show up as a destinations. This allows you to set up separate teleport networks within the same sim.
Any - This button changes access to allow anyone to use this teleport and teleport to this location.
Group - Allows anyone in same group as TCJ Teleporter to use teleporter and teleport to it's location.
Owner - Only the Owner can use and teleport to the teleporter.
Lock - Locks down the teleporter so people other then owner can not use.
Unlock - Unlocks the teleporter so that people with proper access can use the teleporter.
Reset - Resets the teleporter script and re-register into default network channel 0.
Channel - Brings up the channel menu to change what network channel the teleporter should be in.
Beam - Change the style of teleporter beam rezzed.
MultiSim - Navigates to the multi-sim setup and configuration menu.
Help - Gives a copy of this Manual.
~TELEPORT Channel~
Teleport group set to: Channel the teleporter is currently in.
Chan 0 through 9 buttons change the teleporter to the network channel number selected.
(Teleporter will change to colors representing the channel they are connected to, with the default zero channel as red.)
~MULTIPLE SIM Controls~
Sim Crossing delay set to: Number of seconds to delay between sim crossings. This is defaulted to 10 seconds. Use this setting to optimize teleports for speed and reliable cross sim teleports.
Delay5-60 buttons change the delay in seconds to allow for successful cross sim travel. This setting changes all teleporters in sim that are in the same channel. Default is 10 seconds.
RezRepeaters - rezes the sim channel repeaters for the current sim. This only needs to be done once per sim. The channel data is minimal only sending data across sims when a teleporter has changed.
DeleteRepeaters - Removes the across sim data repeaters for the current sim. When removed changes to adjacent sim teleporters will not be sent and updated on the current sim teleporters.
Bonus Teleportation Sign Script
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"Teleport Sign Destination Click" script is included so that you can make signs with teleport destinations that anyone can click to trigger a