The box contains the following:
- Heidi, Cat Twin. Demo. with a 1024 by 512 texture (copy)
- Bailey, Cat Twin. Demo. with a 512 by 512 texture (copy)
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EXTRA DESCRIPTION.
(Read if bored, otherwise skip)
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Heidi and Bailey are Cat twins (黑白雙貓) created from Pixel Putty that have been smacked… I mean massaged with gentle hands, slowly giving them shape. Both Heidi and Bailey have been painted with the latest Byte Paint which is able to withstand wear and tear of the harsh weather in SL. Heidi is the bigger sister of the twins by just a fraction of a second (half a day actually).
As they were taking form, I asked what they wanted to do as a career, if they had wanted to be a Maneki Neko (Fortune Cat) but it was something they did not express interest in. Rather, they prefer to be just a regular Cat statue, deterring rats with their towering figure.
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MORE INFORMATION.
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LOD4 & 3 are at highest detail while LOD2 has been made to show the shape/silhouette of the sculpture, LOD1 (furthest distance) has been made to show a simple shape such that the object does not vanish completely.
Two versions of Heidi / Bailey are included in the full version, a 1024 by 512 texture and a 512 by 512px texture. Would recommend using the 1024 by 512 version as the details are visible and not so pixelated. Usage of 1024 by 512 instead of 1024 square to reduce load on video memory by half. However, should lag be a main concern, the 512 version is included as well the pixelation for this version is not so jarring from a distance.
Although the both objects are no mod, there is a resize script in them which allows them to be resized. Land impact varies with the size, default Li is at 3, smallest is at 2 Li and maximum size would be 6 Li. Note that in the demo version, the default Land impact is 4 instead of 3.
The sculpture does not have a prim/mesh shadow.
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- Rotating words circling around sculpture that says 'Demo'
- Doesn't vanish from far, LOD2 a silhouette and LOD1 a basic shape
- Original content both mesh and hand drawn texture. (except the resize script :p)


