================INFORMATION================
THE CONSTELLATION - Fireworks System version 4.2
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FEATURES:
# Menu-Operated Fireworks Show
# Improved Designs, Effects & Operations
# Realistic looking & working launcher = 8 prims
# No HUD Required
# Rez - Touch - Operate - Play
# Various rockets firing back to back at intervals. The entire show takes approx. 5.54 min to display
# Select the no. of times for this display - 1, 10, 25, 50, 100, 200 (therefore, display time for "10" times = 10 x 5.54 min = 55.4 min)
# Owner can set permissions for the system to be operated by - Owner, Group or Public
# Realistic Displays & Sound Effects - Inspired By Real Life
# No Mumbo-Jumbo Operations
# Free Lifetime Updates
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HOW TO USE:
# Rezz on the ground from the inventory
# ALWAYS touch the TOP WHITE RING for the blue dialog menu to pop-up
# Always keep the launcher at least 20 meters within the parcel boundaries
# Rotate the launcher --> Check the rotation of rezzed fireworks displays --> Stop the fireworks and rotate again. Repeat the process till you are satisfied
# Click "Hide" to make the launcher transparent. Later use ALT+CTRL+T to find the launcher and click "Show" from the menu
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Updated version 4.2:
# Fixed a minor glitch affecting "permissions"
Updated version 4.1:
# Fixed a minor glitch affecting a few rockets
Updated version 4.0:
# Optimized the size of the launcher
# Reduced parcel resources requirements
# Introduced combat tech from *[MCS] so that rockets would never fall on the ground no matter how much ever is the lag on the parcel
# A lot of new fireworks displays & effects added
Updated version 3.0:
# Added "Stop" in the menu to stop the show any time
# Added option for the owner to set permissions for the system to be operated by - Owner, Group or Public
# Added realistic firing-effects in the launcher - sound, fire & smoke
# Absolutely new mesh body launcher
# Minor improvements with rockets & communications
Updated version 2.0:
# Complete overhaul of the entire system
# Texture, Particle-Displays, Sounds, Glows, Alignment etc.
# Most of the particle displays are not available with any other fireworks systems at SL
# Merged all shows into only one show. Rather introduced "no. of times" as an option
*[MCS] is the advanced combat systems wing of MOONSHINE CORP.
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FOR BEST EXPERIENCE:
# Always keep the launcher away from heavily meshed/textured/scripted objects (it may cause viewer-side lag in displays)
# Set your particle count to max (though this system is having very optimized particle count)
# If your parcel is having lag, restart your sim after completing your set-up with the fireworks-launcher rezzed (though this system will still work without any issues)
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PRIM REQUIREMENTS:
# The Fireworks System is made up of 8 prims only
# However, the system requires ADDITIONAL 82 prims for the fired rockets to display their effects.
This means you need 90 prims for this Fireworks system.
# Please note that these additional prims required by the system lasts only for less than a second but you still need them to allow the fired rockets to display their effects.
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Please check the DEMO video available at our YouTube channel
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.