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THE SIGNATURE - II: Fireworks System ver. 1.0

THE SIGNATURE - II: Fireworks System ver. 1.0
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Features
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================INFORMATION================

THE SIGNATURE - II: Fireworks System ver. 1.0

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FEATURES:
# Touch to On / Off
# Improved Designs, Effects & Operations
# Realistic looking & working launcher = 5 prims
# Rez - Touch - Operate - Play
# Permissions - only Owner
# Introduced combat tech from *[MCS] so that rockets would never fall on the ground no matter how much ever is the lag on the parcel
# Realistic Displays & Sound Effects - Inspired By Real Life
# No Mumbo-Jumbo Operations
# Free Lifetime Updates

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HOW TO USE:
# Rezz on the ground from the inventory
# ALWAYS touch the TOP WIDE RING to start / stop
# Always keep the launcher at least 5 meters away from the parcel boundaries
# Always keep the launcher away from heavily meshed/textured/scripted objects (it will cause viewer-side lag in displays)

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FOR BEST EXPERIENCE:
# Always keep the launcher away from heavily meshed/textured/scripted objects (it may cause viewer-side lag in displays)
# Set your particle count to max (though this system is having very optimized particle count)
# If your parcel is having lag, restart your sim after completing your set-up with the fireworks-launcher rezzed (though this system will still work without any issues)

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PRIM REQUIREMENTS:
# The Fireworks System is made up of 5 prims only
# However, the system requires ADDITIONAL 118 prims for the fired rockets to display their effects.
This means you need 123 prims for this Fireworks system.
# Please note that these additional prims required by the system lasts only for less than a second but you still need them to allow the fired rockets to display their effects.

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Please check the DEMO video available at our YouTube channel

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Feedback/Reviews are always welcome

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CONTACT:
Send an IM In-World

Regards,
MOONSHINE CORP.

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