All wear-ables are modify, weapon/holstered weapon (by itself) is no mod to prevent tampering with RP compliance.
Outfit sold by .: UnZipped :.
- Scripted Gun/Holster
- Gun Belt
- Badge and Square Lenses
- Scripted analog watch.
- Very detailed set.
Blah
While the gun is built well, it could use better texturing. The leg straps are hard to properly resize and merely holsted (without the gun that attaches to the hand worn), the gun runs on a whopping 126 active scripts. This wouldn't be much of a problem if it were possible to remove the scripts (gun is no mod) or if the thing came with a decoration gun. I love the belt. No complaints there. But I feel this gun's price tag is too high for scripting of this quality. Not a bad gun. I'd simply like to wear it without my active script count jumping up 300+ and lagging those around me, which is unfortunate because it's meant to be a roleplay gun and I can't wear it during roleplay.
Not bad at all!
I liked all the choices of ammunition and the ability to change the damage and such, that was cool. My only gripe is that it can't be made to switch to the other side; I have a sword that gets drawn with the right hand, so I end up not being able to do the awesome-badass-poses that I wanted to do.
Not bad BUT...
Why do people always make straps from cylinders? It's so hard to have to select every single strap and buckle to re-size them..
Kinda disappointed to be honest =-( Makes me not want to wear it now because it's so much hassle to re-size everything.. Maybe i'll wear it in the future sometime.. The problem is that there are straps around the actual gun and it looks odd when they move around out of place...
Sure i'll come up with something though i guess...
