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[TWC] - RHPS Time Warp Room V1

[TWC] - RHPS Time Warp Room V1
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[TWC] - RHPS TIME WARP ROOM V1

FEATURES
- 100% Original Mesh Custom Build
- Land Impact 225
- Size - 33M x 48M (Skybox Enclosure Width x Depth)
- Area Needed - 1600 m2
- Permissions - MODIFY, COPY, NO TRANS

This is a custom reproduction of the cult classic Rocky Horror Picture Show main hall.

Curtains are controlled by a HUD, while doors on the entrance way and elevator are user controlled and will stay open or closed after touch.

The venue is modify and can be enlarged if need simply by duplicating some walls and extending side areas outward.

Stage area can be enlarged using similar techniques as stated above.

* * * * * * * * * * * *

SPECIAL NOTE ON SKYBOX
This is a Skybox enclosure venue.
The Skybox is much larger than the actual build inside to avoid any issues.
The Skybox and ceiling of the venue is PHANTOM which allows you to "drop in" from the top once it's rezzed in place.
For this venue it's best to drop from where the "Your Logo Here" graphic is placed.
Once inside, create a personal or event Landmark for where you want people to land.
Inside the, Elevator is a great spot but any place is fine.

REZ INFO:
Place rezzer facing you, at the location you wish to rez the product. All items will expand outward away from you and rezzer. Please note, any other persons, sim sides/crossings should not be in the product rez area. Ground heights may effect item rezzing. In such case, raise rezzer above ground level, then lower into place (rezzer as product will follow).

Click Finalize when done. Clicking Cloak prior to finalizing to ensure no floating text is left behind.

FINISH!
This option deletes the "tracking" scripts in the product and locks all the parts into place.

TERRAFORM
YOU must have "Terraform" ability on the land in order for this to work.

This is a toggle option - when it's on, moving the build into the ground will roughly terraform (the ground will sink) as you move the build into place. Click again to turn the Terraforming option off.

(Usage: Click the Rez2 anchor and select "Terraform" from the popup menu. In local chat you will get the message: Build will now lower land when appropriate. This means the option is now ON. Lower the build. When the center point of the lowest root prim out of the linksets hits the ground level, the ground will begin to sink below the build. The area will expand as each additional root prim hits the ground level. Toggle it off and finish positioning the build when satisfied with the depth of the terraforming effect.

Raising the build will not undo the terraforming - that will need to be done manually, along with any fine-tuning / cleanup of the existing terraforming.

ACCESS CONTR
This option controls who can use the rezzer. Your options are:

Everyone
Group
Owner only

Owner is the default setting.

REZ OPTIONS
OPT1 - Don't hide anchor(s) on rez

This setting only matters when the anchor is rezzed from a vendor. When a customer rezzes the anchor, the anchor will always be visible.

OPT2 - Disable floating text when rezzing

This applies ONLY to the anchor itself - the pieces/linksets will still rez FROM the anchor with the usual tracking-related hovertext.
See the Cloak option to hide text from the rezzed pieces/linksets.

REZ / DEREZ
To rez and derez the build.

STORE
This option writes the current position and rotation of the linkset in the object description field, as well as killing the scripts. The position and rotation numbers written into the description field is a "backup" of sorts - occasionally Second Life moves things out of place; sometimes people refer to this as "prim drift" - having these numbers in the description field will allow you to input the appropriate numbers for position and rotation for the linkset via the edit window to move the linkset back to its proper place, rather than trying to slide it with the arrows in edit mode.

CLOAK
This removes the green hovertext and particles, but does NOT remove scripts. This allows you to move things around without seeing distracting particles or hovertext. If you are satisfied with the placement and no longer wish to move the build, you should always use "kill scripts" or "finish"

WARNING
Each part once rezzed has been set according to it's use. Some parts are set to be able to walk around and through things like doorways. Floors are set as PRIM to insure you don't slightly float above them. Some parts are set as NONE to allow you to move through them. Unlinking and modifying this build may break those settings and result in areas you can not move through or on.

UNLINK AT YOUR OWN RISK.
If you should unlink and break areas of the build from their settings, it's best to just re-rez the product.

Please contact - Samual Wetherby if you have any questions.

See item in Second Life