G General

TmpOnRez Versión 1.0

TmpOnRez
Detalles
Funciones
Contenidos
Reseñas

This is copy version of the rezzer, You can make as many as you like. Up to 99 for each region.

This Temp Rezzer works region wide.

You must have both MODIFY and COPY permissions for the objects! If you try to use a NO-COPY object with the temp Rezzer, it will just disappear forever.

Scripted items do not work well with a temp Rezzer because the item is destroyed and recreated every 50 or so seconds. Small scripts that only work for a few seconds might work. But something like animated furniture will not. You can try it and see if it works for you.

The Linden Rez function only rezzes within 10 meters of the Rez box. What I’ve done here is if the object is within 10 meters, I rez it at it final position. But if the object is farther away, I rez it near the Rezzer and then move it to the final position like normal rez boxes do. If your using this rezer on large structures you will want to put it someplace out of the way so your not continually hit by walls, pianos, trees etc… every 50 seconds.

If you move the rez box, all items will move along with it at the offsets they were originally stored in the box.

You can move items individually and they will stay in the new position.

You can rez and derez individual object from the menu or rez them all.

There is no limit on the number of items you can put in this rez box.

It works with individual prims or linksets.

The is no need for unique name for the objects you put in the rez box But if you plan to use the selective rez/derez functions, you may want to give your objects meaningful names rather than have pick from a list were everything is called ‘object.’

You may set the refresh time from 20 to 90 seconds.

You can have 99 rezzers in the region. To configure the Rezzer and objects for multiple rezzers put the rezzer number in the description field of the rez box and in each object before you hit ‘record’ Examples: box1 box39 box99. So, if you’re making your 5th rezzer, the rez box and all the objects would have “box5” (without the quotes) in the description field.

I’m including a freebie HUD that you can use to monitor the number of temp objects and the lag in the region.

If when rez you objects the first time they suddenly disappear after a few seconds, don’t worry, wait 60 seconds and they will be rezzed again and stay. It’s just the rez box getting in sync with SL garbage collection system.

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To store objects into the Rezzer:
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1. Place the Rezzer in the region containing the objects you like to store.
2. Drop the script "Object Temporary on Rez Script" into the object's inventory.
3. Select “RECORD” from the Rez Box’s menu. This will record the object’s position and set the temp-on-rez attribute.
4. Quickly, you have about 50 seconds before the object disappears, take the object into the inventory.
5. Drop the object into rezzer's content.

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To rez/derez objects:
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1. Touch the rezzer. Click "BUILD" and it will rez all objects found in the inventory.
2. To derez all click "STOP" to remove all objects and shut the rezzer down.
1a. Click “SELECTREZ” from the menu and you will get a list of items available to be rezzed.
2a. Click “SELECTDEREZ” from the menu and you will get a list of items available to be derezed.

I FOUND THIS BIT IF INFORMATION IN SOMEBODY ELSES LISTING. IT HELPS TO STAY INFORMED:

TempRezzers are forbidden in the linden home TOS. Temp rezzers don't count against a parcel, but do count against the sim total. Lag is the inevitable result. Like making your neighbors pay part of your water bill when you leave the spinklers on overnight. Temp rezzers are easily abused... the function was meant for easy cleanup of bullets & such. Rezzing at 60 second intervals is very script intensive * server/lag heavy, they literaly "confuse" the asset server & the "new" temp rezzed prims can actually cause "old" prims on the SIM to be returned. They were never intended to allow people to have more prims than intended for their parcel. They should only be used in special cases (like bullets & particles). Landlords generally don't allow them & will evict you if they find you're using them. They inflict lag on everyone nearby.