Capable of displaying over 1500 different symbols (Included the complete extended latin unicode alphabet and symbols) with plans to extend capacity. This is achieved by using just 6 textures, with each texture accommodating 256 symbols. This also enables it to use a single texture for all ascii characters, essentially eliminating the issue of blurry letters.
Overview:
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This object is designed to format and display text on a Second Life object, using different textures for characters based on their ASCII values. It provides a simple interface for the object owner to input text, which is then formatted to fit a predefined width and displayed across the object's faces. The text comes on a transparent background to make sure it can be used on any surface.
How It Works:
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- The script listens for touch events on the object.
- Upon touching, the owner is prompted to input text through a dialog box.
- The input text is then formatted to ensure it adheres to a specific character width per line.
- The formatted text is mapped onto the object's surfaces using predefined character sets based on ASCII ranges..
Usage Instructions:
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1. Touch the object to initiate the text input process.
2. Enter your desired text in the dialog box that appears.
3. The script will format and display the text on the object.
- Dynamic Text Formatting: Automatically formats any input text
- Up to 360 characters
- Capable of displaying over 1500 different symbols
- Efficient and fast Text Display
- Colorable
 
   
  
