The Textured Ryan Head is a scripted fitted mesh head with twelve texture options. At the neck it matches the Channel P Textured Muscle Male Body and Textured Slim Male body, for a virtually seamless combination. It is also similar to classic avatars, so it is possible to combine it with the classic body, though there will likely be minor seam visibility. Use the included Invisible Avatar to control the visibility of the classic avatar.
The Head Textures HUD includes sub-menus for Facial Hair, Skin Tone and Skin Tint. The Facial Hair sub-menu provides Shaved, Scruffy and Beard facial hair options. The Skin Tone sub-menu provides Pale, Light, Tan and Dark skin tone options. Use the Skin Tint sub-menu to tint the four skin tones a broad range of colors to match most human skin.
Also included is the Modifiable Ryan Head with texture layouts based on the classic texture templates. Apply your facial hair and tattoo textures to the model using the "Edit" feature on your viewer. The model is a single piece of mesh with separate surfaces for neck and head. Classic Upper and Head texture files can be applied. Please note that "skins" can not be applied directly to the model. The mesh model requires texture files used in the creation of "skins" for a finished look. Apply texture files with alpha layers to the Modifiable Head, wear both the Textured Head and the Modifiable Head, and the Modifiable Head will appear over the Textured Head, for a variety of tattoo or facial hair looks.
A modifiable avatar shape is included with eyes in correct relation to the mesh head. Change your own eye shape sliders to match, or modify the provided shape as desired.
Optional short hair is also included.
Combine the head with any of the fitted mesh bodies sold at Channel P for a complete mesh avatar.
Matching classic avatar skin is sold separately.