Coordinates: <12.2046, 31.7011, 0.291885> — likely the root prim or central anchor.
PBR Textured: Uses Physically Based Rendering for realistic surface detail and lighting response.
Mega Room: Central large chamber, possibly for gatherings, exhibitions, or immersive experiences.
Smaller Rooms: One on each side — modular, repurposable (e.g. gallery, lounge, teleport hub).
Statue Element: Monumental scale, possibly symbolic or thematic centerpiece.
Mega Entrance: Wide staircase leading to tall doors — dramatic arrival experience.
Balconies: Above each entrance, adding vertical layering and potential camera staging.
Sliding Doors: Functional entrances — consider scripted movement or sensor-based triggers.
Dome Roof: Decorative and structural — possibly with transparency, glow, or animated effects.
Rez Process
Option A: Manual Rez
Drag the object from inventory to the ground.
Align the root prim to coordinates <12.2046, 31.7011, 0.291885> if needed.
Right-click → “Edit” → Use “Move” and “Rotate” tools to position precisely.
If the build is modular, rez each section in order: Main Room → Side Rooms → Stairs → Dome → Doors → Statues.
Option B: Rezzer Box (if provided)
Rez the rezzer box on the ground.
Click the box → Select “Rez” from menu.
Wait for all components to appear.
Use “Position” or “Align” buttons if available.
When satisfied, click “Save” or “Freeze” to finalize placement.
See item in Second Life- PBR
- statues
- Monument
- Structure
- Buildings







