After long consideration I have decided to close my shop and ingame store.
The products will remain on the marketplace.
However, the products will not be updated nor new ones added.
Thank you very much for your support, advice, inspiration and many kind words during the last 12 years.
Have a great time in SL
TiMo Habitat (2007-2020)
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TiMo Tools - Texture Browser 1.3.2
Texture and Image Browser with several permission rights.
slim, secure, handy, low lag and only 4 prims
easy -> just drop images into it and you are ready to go.
Originally made for browse through textures and sharing them by group for building.
During working at it and because of it´s body structure,
it became a very power- and usefully tool for other purposes as well.
Working and/or living at high traffic spots and laggy sim´s can be difficult
and needs stable and easy to use tools like this Texture Browser.
It is well tested for about a year now and used daily in many situations.
The maker of this Browser uses it also to store textures and images inside.
Instead of using the SL inventory. It is secure, easier and faster
than wrestling with the SL inventory tools and waiting,
while your grown inventory is loading.
There is no storage limit, but we recommend to use less than 3000 pic. per Texture Browser.
For images and textures, you can use and rename each Texture Browser instead of SL-folders.
In this case we would suggest to start with "TB_" at the beginning of the name
to mark it as Texture Browser in your inventory.
Very impressing (next to the great visual impact) is also the hidden presentation mode.
While holding a speech, group members can handle the Texture Browser for you.
And if you want so, the audience is able to get just the actually shown foil (image/texture).
for further questions just drop a notecard or IM me.
greetings and have fun
LadyMia McMillan
for all who want to know more, here a few keywords to "low lag":
- no listeners open unless required.
- smart texture preload to reduce lag at client side and a low prim architecture as well.
-> So you can use many of them inworld at the same time.
- sleeping mode (to secure your textures and images while your away) does stop the running state
and only one touch-event is activated for "wake up".
- only proved and succeeded LSL-functions (under laggy situations) are used for its build.
P.S: scripts are tested and compiled in "Mono".
Date: 2009