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Top-Down DOOR size change on click

Top-Down DOOR size change on click
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Door size resets to 2x4
If you change the size you will need to change the script - the script controls the size.

If you change the line:

vector POSITION_SMALL = <0.0, 0.0, 3.95>; // Offset for 0.1m size

to

vector POSITION_SMALL = <0.0, 0.0, 0.05>; // Offset for 0.1m size

you will get a Bottom-Up version of the door.

Playing with this line you can also create a Side Opening door. Experiment! If it messes up, copy-paste the full script back into the Script in Prim Contents and start again.

The Full Script :

// PRIM RESIZE Script
float HEIGHT_SMALL = 0.1;
float HEIGHT_LARGE = 4.0;
vector SIZE = <2.0, 0.1, 0.0>; // X and Y are fixed, Z will change

vector POSITION_SMALL = <0.0, 0.0, 3.95>; // Offset for 0.1m size
vector POSITION_LARGE = <0.0, 0.0, 2.0>; // Offset for 4m size

default
{
touch_start(integer total_number)
{
vector basePos = llGetPos(); // Establish base position at every click
vector currentSize = llGetScale();
vector newSize;
vector newPosition;

if (currentSize.z == HEIGHT_LARGE)
{
newSize = <SIZE.x, SIZE.y, HEIGHT_SMALL>;
newPosition = basePos + POSITION_SMALL - POSITION_LARGE; // Adjust relative to current position
}
else
{
newSize = <SIZE.x, SIZE.y, HEIGHT_LARGE>;
newPosition = basePos + POSITION_LARGE - POSITION_SMALL; // Adjust relative to current position
}

llSetScale(newSize);
llSetPos(newPosition);
}
}

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