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Troymart Deluxe Stage with texture, Color, Light and Flame Change

Troymart Deluxe Stage with texture, Color, Light and Flame Change
Details
Features
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The Troymart Deluxe Stage is just the right size for small bands or stage shows. It has the following features:

The curtain area can be touched to change the curtain. It comes with Black Curtains, Red Curtains
and Transparent. Since this object is the Root of the stage, you can edit the stage and add your own textures, pictures, logos, etc to the contents and see them too! Use the Edit command to slide your pictures into the contents.

The base and the floor change by touch independently and have the same textures inside them when you receive the stage. Cycle thru them to see whats in there. (24 included). If you use the Edit command, turn on the Edit linked Parts switch, then pick the floor or base, you can add your own textures to them and see them too! They come with a wood texture. It has a black material too and many others to add color.

The metal trusses change color by touch: Black, Silver and Gold.

Touch any light to get a menu of options: Either the same color for all, Random color cycling or OFF. These lights are special in that they actually cast the colored light on you and your stuff, like in real life! White, Red, Pink, Orange, Yellow, Gold, Purple, Blue and Green.

Flames can be emitted from the top corners. They are controlled on channel 1 like:
/1flame on
/1flame off
/1flame color - random color change
/1flame reset - regular flame color

It has very nice grilled speakers and 6 animated subwoofers. (The subwoofers substitute for the lower grilled speakers on the original stage.)

The stage comes 10 x 10 meters. You can use the Edit command Stretch option, to make it quite small, say for a puppet show. The height can be shrunk to about 1.6 meters.

It is Copy so you can rez as many as you like and always have the original.

Light in SL is determined by the OpenGL standard which allows for eight lights. Traditionally and practically, two sources are reserved for the Sun and Moon, leaving six for incidental lighting. All eight are really generated on the client-side video card, so different video card models may show the same scene slightly differently. If more than six user light sources are present in a scene, only the light from the closest six will show in the environment.

See my other version!