Specifications for the Type-9C Cargo Shuttlecraft
Mission:
The Type 9C is a starship replicatable upgrade of the Type 9A Heavy, Long Range Cargo Shuttle. The Type-9A Cargo Shuttle is the primary shuttle of choice for cargo runs at major fleet facilities but has not been a workable solution for starship operations until the replicatable 9C variant. Primarily useful for surface to orbit transportation of heavy or complex equipment not recomended for transporters, in environments where transporters are not feasible, or longer range missions that are not time sensitive The 9C Cargo Shuttle has significantly increased the cargo capabilities of many starships.
Physical Parameters:
Personnel: 2 crew
Armament: 2 Type V Phasers, 2 Micro-Photon Torpedo launchers
Warp Speed: Normal Cruise : 4
Dimensions: Length, 10.5 m; beam, 4.2 m; height 3.6 m.
Mass: 8.9 metric tones.
Verbal Commands:
Power Up - Powers up engines, closes the hatch, sets hover mode.
Power Down - Powers down engines but maintains position.
Warp <number> or Warp Factor <number> - Exits hover mode and engages the warp engines at the warp factor specified by <number>.
All Stop - Disengages the Warp Engines & returns to hover mode.
Stall - Abruptly powers off engines, vehicle does not maintain position and will fall.
Landing - moves camera directly above for better positioning for landing.
Land - gently lower vehicle to surface.
Hatch - Opens/closes hatch.
Guest Mode - Allows guest to pilot the vehicle.
Give HUD - Dispenses a Heads Up Display.
Alert System:
Red Alert
Yellow Alert
Code Blue
Cancel Alert
Click rear hatch to open/close
Click Cargo crates to beam in/out
A Shuttle Heads Up Display (HUD) is provided to give clear and easy access to the vehicle's features.
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ShuttleHUD Controls:
Top Left: Engines & Alert system
The first section from the left is the Impulse Engine control slider. It has 5 positions which control the speed of the shuttle in normal flight mode. Full, 3/4, 1/2, 1/4, Impulse and RCS Thrusters.
NOTE: The vehicle automatically reduces engines to thrusters only, when within 30m of the initial rez coordinates.
Top Center: Warp Drive Control
The second section from the left is the Warp Engine control slider. It has 7 positions for warp factors 1-6 and sublight impulse (0). Warp Speed is a display effect only, vehicle does not actually exceed the speed of light.
Top Right: Alert System Control
There are 4 controls: Red Alert, Yellow Alert, Code Blue (for landing), and Condition Green.
Center: Hatch Control and System Comms
The access hatch of the shuttle can be opened or closed from these controls. The lighted indicator will be green when closed and red when opened. If the HUD does not yet know the condition of the hatch, it will be gray.
If the craft was rezzed by the Merlin Machines Starship Shuttlebay Rezzer, the "BAY DOORS" control will open/close the main shuttlebay doors.
The "Linked" control is used to establish a control link between the HUD and the closest vehicle within 10m.
Bottom: Camera Position Controls
They are, Aft (behind and slightly above the shuttle), Top (looking directly down from above), Inside (Just behind and slightly above the pilot's head inside the shuttle), and Side (just outside the port (left) bulkhead). If you mouse has a roller, you are free to adjust the camera's distance from the shuttle.
Bottom: Power & Misc. Systems
Controls in this section from left to right are Power Up (same as verbal command above), Power Down (same as verbal command above), and Landing Thrusters (same as verbal command "Land" above). To the right in this section are 3 more controls from top to bottom: Help and Specs which give out the Help & Specifications notecards for your shuttle. The final control here is Stall (same as verbal command above).
Right: Ships status, Defensive and Offensive Systems.
In this section is a graphic of the vehicles Type and 3 controls. SHIELDS will toggle an indicator between green and gray (for visual gratification only), PHASERS (sound and particle effects only) and TORPEDOES (sound and particle effects only).
- HUD with many features
- Cargo Crates
- Warp Speed, Cargo Beaming, and Weapons Effects
- 5 Speeds
- Working Hatch, Multi-View, Alert System
certain Support for Sims or its Sci Fi rp for this vehichle
Unless this vehichle or craft has any rp purpose or the sci fi theme for star trek itself has any purpose anymore on sims that are designed with sci fo themes anymore then i dont see this serving any purpose anymore since the sci fi theme or star trek theme as a rp theme in sl are all pretty much dead in SL