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UFO elevator_for public use Version 2.0

UFO elevator_for public use
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Hello.
The outer shape and size of the elevator have no meaning. To create an object and give it a script object UFO elevator, but do not forget the script to change the coordinates of arrival.

UFO elevator like a teleport, but uses only one object. You can use only one object, but you can make imitation two communicating teleports and just add another point of arrival UFO elevator will take you back to the original point.

Any number of UFO elevators on your building will work well.

Nice elevator. Can be used as a tool or to be added into static or dynamic objects. Also can be used standalone, but make sure you have a destination point, otherwise your avatar will fall down.
In order to use press the right mouse button and select " sit ."

Elevator takes you to the point of arrival immediately. In an instant.

To change the place of arrival is necessary to change the number x, y, z line in the script llSitTarget (<x,y,z>, <0,0.0,0,1>);

1. Obstacles ignored.
2. Sit to activate an elevator.
3. (New Feature) Arrival at automatically activates walking.
4. Change numbers in the script to choose a destination and arrival points. Arrival point can be shifted relative to the three dimensions of space. Not necessarily just up or down only.
5. Can be placed to moving vehicle. Points of arrival and recovering are attached to elevator and will move with it.
6. Other people are able to use your elevator to arrive at that point in space that you choose.
7. UFO elevator script can be copied and put in any object made ​​by hand. Exterior view of the elevator can be anything. Appearance does not affect the movement trajectory.
8. Includes 2 elevators working in different directions. If you need only one elevator, you can select the second and remove it. While the original remains unchanged. Change only a copy of which you can be saved separately.
9. One elevator works only in one direction.
10. Teleportation distance limitation of 300 meters!

Enjoy using!

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Ekedo Fhang you are wrong.
full star full star full star full star full star Posted May 16, 2014 by Nemeluna

Ekedo Fhang you're a strange man ^_^
There you changed something in the script, thus breaking the program and then blamed product. You exist in Second Life for more than five years, how can you not know the principle of the conventional seat llSitTarget? ^_^
After you wrote this comment , I went into a second life and successfully sent themselves with UFO elevator at a distance of 300 meters in height, on platform size 2x2 meters.

In fact, this product works well.
You need to do one of two things :
1) Add the surface at the point of arrival. If you have nowhere to land , the passenger can fly in the range of 5-10 meters.
2) If you need to change the UFO-elevator under own point of arrival - change in the script x, y, z. Strings llSitTarget (<x,y,z>, <0,0.0,0,1>);

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