Features:
Control HUD
Move lock
Customizations
Twin arm mounted Gatling Guns 8 ammo types
3rd Person firing mode
Jetpack
Shields
NPV
Radar
Attacks
Missiles
Muzzle flash
Particles
Shell ejection
RP sim compatible
Animation override: The UKM comes with its own custom animations for walking running standing flying crouching.
Free updates for life (Click the UKM's head to get the update dialog)
HUD over view:
Target display: Displays the current target. This can be set using ether the radar VE for objects and vehicles or the radar VA for avatars.
Altitude: Digital read out of real time Altitude.
Speed: Digital read out of real time Speed.
Movelock:
Basic move lock this will stop weak push attacks and some orbits if used along side with the shield.
Activate guns: (Toggles the twin gatling guns on or off)
The guns are able to be fired inside or outside of mouse look they feature rotating barrels and animated belt feeds dust and smoke particles muzzle flash
and shell dropping 3 different firing sound effects to choose from.
Customizations:
Avatar highlights color: sets the color of the main high light objects of the avatar.
Jetpack glow color: sets the color of the glowing effects within the jet engines
Gun firing sound effect: Change the sound of the gatlin guns 3 different sounds
Reload: By default the guns have 30 rounds in each magazine you will have to click the reload button on the HUD to reload. The guns have realistic effects if your are out of ammo.
Ammo:
: Training ( RP bullet)
This is a simple bullet used for shooting at targets or just general bullet spraying %1 damage on damage enabled parcels.Role-play bullet effects all collision based combat systems.
: Push this bullet will push in push enabled parcels and bump in no push parcels giving you the fastest possible directional push to date.
: Smart push
This bullet will defeat shields and push up (note by today’s standards this is an extremely powerful push)
: Smart kill
This bullet is a powerful shield breaker it will turn non physical On impact and pass though any shields %100 damage bullet.
: Damage
This bullet is used on damage enabled land %10 damage has been set to allow for fair Second life, life gauge combat. It is phantom until it detects an avatar
: blood
A high impact effect bullet with lots of blood and sound ("things to know about this bullet")
It will use shields and interceptors to its advantage. On LL damage land it has %10 damage so multiple shoots are needed for an Effective kill.
: Explosive
this bullet simulates explosions and is also a shield breaker %100 Damage on damage enabled parcels("go easy on it 1 shoot is normally enough")
: Impulse
This bullet will push avatars and vehicles in Non push enabled parcels/Sims.
Auto Reload (Click this to activate an infinite amount of ammo)
BPS: (Sets the number of bullets that will fire per second) for 1 per second to 10 bullets per second.
Jetpack:
Features glow jet and ground dust particles animated hydraulic wings
Once activated it will enable a flight enhancer that allows you to travel at very high speeds
Special:
Shields:
Following Intercepting shields when turned on the interceptors will keep avatars/bullet/vehicles from hitting your avatar. Also in push enabled parcels
Physical objects will be deflected away before actually hitting the interceptors. There are two levels of shielding that are completely automated so you don’t have
to worry about the configuration of this shield system. Level 1 basic intercepting/deflection plates that will rezz on the detection of avatars and objects
Level 2 a large hollow orb that will rezz on the detection of bullets only to give added protection under heavy attacks
sounds:
Simply toggles the walking sound effect on or off.
Please see the PDF for more info
- Radar
- Jetpack
- Shields
- NPV
- Muzzle flash




