UVTech Conveyor is a system that can move any modifiable vehicle and any avatar to any destination in the same region.
It is designed to extend your ground area on one or several platforms and be able to change level in a seamless way, for example by entering a tunnel.
Avatars will be teleported after the accept the experience (only the first time) and a light client script (only 8 KB of memory) needs to be added into vehicles for them to work with the system.
There is no restriction on the placement, rotation distance between two paired sensors, the only limits are the technical limitations due to region boundaries, land permissions and maximum height (4096m).
Unlike some basic similar products, the position at the destination level is not fixed but will be the same position as you had at the origin but transposed to the destination, meaning that if you are flying at 60m above the ground when you hit the sensor prim, you'll arrive 60 above the platform, if you are going backward, you'll go backward at the arrival too and yes, it works with flying vehicles too, in fact it works with any vehicle that is equiped with the client script (althought it would give funny results with a boat)
Prims are copy/mod,Scripts are copy. Client script is copy/transfer
Setup :
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1/ Experience
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First step, you need to add "UVTech Experience" on your land, either at parcel or region level. It is required to allow to teleport avatars.
See here for more informations about Experience : https://community.secondlife.com/knowledgebase/english/experiences-in-second-life-r1365/
2/ Sensor prims
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Then simply rez the objects "UVTech Conveyor Sensor" by pair at the origin and destination locations.
You can have as many pairs as you need, a newly rezzed sensor is automatically paired to the first sensor it finds that is not already paired so there is no other setup to do.
The green face of the sensor object is showing the way vehicles and avatars will need to hit them to trigger the move.
Once paired, the sensor prims can be moved, resized and made fully transparent.
It will all depend on your setup but it's usually a good idea to place them in a dark tunnel to make the visial experience more seamless and also delimit clearly the area that will work. Consider making the prims as wide and tall as the tunnel if you want it to work for flying avatars and vehicles (hover boards).
3/ Setting up Vehicles
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Objects can only be moved by a script they contain so you'll need to add the script "UVTech Conveyor Client" in any vehicle you want to work with it.
The script is very light (only 8 KB of memory) and will not interfere with the vehicle scripts so it can be safely added in any modifiable vehicle.
Note that wearable vehicles won't need it since it's in fact the avatar that will be teleported.
The script is copy/transfer and a dispenser terminal is provided to let your visitors get it eventually.
You may take the content of the dispenser and put it into any objects you would like to use instead.