UVTech CornerZapper
![UVTech CornerZapper](https://slm-assets.secondlife.com/assets/35426608/view_large/Corner%20zapper.jpg?1720134524)
![](https://slm-assets.secondlife.com/assets/35426608/thumbnail/Corner%20zapper.jpg?1720134524)
UVTech CornerZapper is a script to be added to any vehicle to avoid troubles when you accidentally hit a region corner.
Although it can technically work in any kind of vehicle, it is probably a bad idea to add it in a car, truck or motorbike. It was primarily designed for boats and flying vehicles which don't need to remain on a very precise route. It could eaily get a car out of the road if there is a turn very close to a region corner.
What is will do is move the vehicle across the corner directly, without entering one of the side regions and thus, avoid the double crossing issue.
It will NOT change anything to regular region crossings.
UVTechCornerZapperLocked is the same script without the ability to change parameters (see advanced usage below) made at the request of some race directors in order to allow the use this script in race.
*************** INSTALLATION *****************
To use it, just edit your vehicle and drop the script into its content and that's all, it will work with default parameters.
*************** ADVANCED USAGE (optional) *****************
Some of this parameters can be adjusted. Depending on your connection, the scripts weight of your avatar and some other factors, the time you need to enter a new region may vary.
Also, depending on the type of vehicle and its usual cruise speed, some delays may need to be adjusted.
These parameters can be changed by adding a notecard into the boat that must be named as follow :
"UVCZ check=2.0 report=1 sound=1 sleep=0.0"
The content of the notecard doesn't matter, the script will read parameters directly in the notecard name.
Parameters :
+ check (float, seconds) : it is the time in seconds for the script to react when you are heading into a corner.
take it as "if I'm going cross two region borders in less than <check> seconds, move me".
values : something between 0.5 and 5.0, default 2.0
The higher this value is, the sooner the script will react when heading into a corner. Higher value may lead to unwanted move to the next region when you just want to go close to a corner
+ report (integer, boolean) : whether to report in chat the name of each region you enter or not
+ sound (integer, boolean) : whether to play a sound when the script moves the boat or not (note that due to the quick move, you may not always hear it, even if it's player)
+ sleep (float, seconds) : this is the delay the script will wait before letting the vehicle move again after moving the vehicle into the new region
Normally this is not needed but if you avatar takes too much time to enter the new region after the boat was moved by the script, making it wait a short instant might help
values : between 0.0 and 5.0
Wooww
Uggo, you are a genius !!
Works! Fly with abandon!
I admit, I was skeptical when I read about this but for $10L, who cares. Added to a moddable Shergood, took off and just flew right at corners and son of a beech didn't I just keep going. Holy cow.
I didn't even notice the jump across the corner but I think it would be different in a car.
Don't think about it. If your air and watercraft are moddable, just buy it and drop it into contents.