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Ultra-High Quality Materials - Painted Metal Version 1.0

Ultra-High Quality Materials - Painted Metal
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Whether you're a creator, builder, architect, designer, or just a person who loves graphic realism and light effects in video games, Peste's Products' ultra-realistic material packages are just right for you.

Using these professional, ultra-realistic materials from high-definition scans of real-world objects, you can create wonderful environments and structures within Second Life.

Materials include special maps that allow light from the world and Second Life objects to interfere with their surfaces by creating beautiful effects such as shadows and real-time reflections.

To get an idea of the potential of these high-quality materials, take a look at the photos included in the Marketplace description.

  • Professional quality
  • From real objects to Second Life
  • Realistic reflections and shadows
  • Very high definition
  • Thousands of combinations
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not full perm - A creator's nightmare
full star empty star empty star empty star empty star Posted December 13, 2021 by BenjaminButtonss

What a shame! This texture is actually beautiful and would be worth every linden....if full perm.
Yes, it says "no trans" in the add, but the seller also points out, that the texture is for creators.

This was my nightmare scenario:
Usually I would have realized the issue right away when unpacking and saving the texture on my hard drive to use it in blender or Photoshop, but in this case I did not, because i just used the normal and specular maps directly on my meshes. Every creator knows about the insane stress before an event release. In my case I tried to pack my finished building a few hours before the event deadline but the rezzer kept telling me about permission issues. I checked every part and did not find the reason since all permissions were set correctly.

As a next step i checked on all the textures (were just a few, bc usually I bake my own Aos, textures etc) and found the reason very quickly. That meant I had to find an alternative texture/materials, then change specular maps and normal maps on about 150 texture faces (makes 300 then) including new scaling. Took me an entire day...I was late for the event and had to pay a "Late fee" of 3000L$ on top.

I do not care much about the money, I am more upset about the fact, that the seller advertises his product as "professional" and for creators. This is wrong.
As a creator, who lives from his SL income and return, wasting time is the worth....

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