G Général

[UD] - SH-48 "Extractor" Energy Rifle V101-Un-Packer Hud (Wear)

[UD] - SH-48 "Extractor" Energy Rifle V101-Un-Packer Hud (Wear)
Détails
Caractéristiques
Contenu
Avis

This is our new SH-48 Extractor energy rifle! Its our first sci fi weapon. We wanted to make sure it was different. It comes with different Skins and great raycast laser beam rounds. Has multiple underslung options. Great for SLMC or roleplay! Very low lag. Keep in mind this is raycast and also a hitscan so make sure you are actually shooting at a object/person if you shoot it in the sky will not properly register!
We tested this gun quite a few times in combat to make sure it was reliable and great for all of you <3

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[General Features]

Standard Magazine Capacity
Moderate Rate-Of-Fire
Full-Raycast Weapon
Full-body AO
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[Physical Properties]

Mesh
92LI, 27 Prims
2 Scripts (LSO/Mono 0/2), Memory 128kb,

[Specifications]

Maximum RPM: ~600
Magazine: 40
Reload: 2 Seconds, 3 when empty
Spread: Low - Moderate, grows with sustained fire.

Bullet Size: 0.05^2 x 5m

[Accuracy]
Movement Modifier: 5.0 (Roughly 26% penalty at running speed)
Air Modifer: 50%
Distance Modifier: 0.1 (10% at 100m)

What is accuracy?
Unlike traditional rounds which fan out with inaccuracy, the SRS Raycast system rolls inaccuracy on hit. A random number between 0 and 100 is rolled and then substracted by your total inaccuracy value. If the resulting number is less than 0, you will miss your shot. Note that accuracy is rolled on a per-target basis and not a per-shot basis.

Things that affect accuracy:
1. Being in the air.
2. Moving
3. The distance between your crosshair and your target.
4. Distance between YOU and your target.
Minimizing all these factors will allow you to hit your targets more accurately.

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[Commands]

Note most weapon commands will only work while the weapon is drawn
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Channels 0, 9001

HELP - Gives a copy of this notecard

DRAW - Activates weapon if slung

SLING - Disables and hides weapon

HSLING - Detaches weapon

BURST - AUTO - SEMI
- Toggles firing modes accordingly

R - Reloads

SGRELOAD - Reloads underbarrel launcher, if attached

GAO - Toggles AO

VEL:### - Changes bullet velocity (110 to 200)

AUX:[TYPE] - Toggles auxillary pieces
- AUX:SL - Enables underbarrel scatter laser. Holds 5 charges.
- AUX:PL - Enables the underbarrel plasma launcher
- AUX:AP - Enables the AP shot on the Plasma Launcher. This shot does 5 LBA to objects in a line and holds 3 charges.
- AUX:HE - Enables the Plasma Sphere on the Plasma Launcher. This explodes on impact and holds 1 charge.
- AUX:NONE - Disables auxillary attachments

COLOR:<R,G,B> - Changes the color of all effects. All values are between 0 and 1.
- color:<1.0,0.2,0.2> = Red

SKIN:[TYPE] - Changes the weapon's appearance.
SKIN:PIXEL - Uses the pixel-flame skin
SKIN:BURN - Uses the flame-burn skin
SKIN:PLAGUE - Uses a black and red hexagonal skin
SKIN:DIGITAL - Uses a digital camo skin
SKIN:RAINBOW - Uses a rainbow skin
SKIN:AHEGAO - Uses a weeb skin
SKIN:BEAN - Become a real human bean.
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[Controls]

LMB - Fires bullets

C/PageDown + LMB - Fires underbarrel launcher, if it is attached

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  • Raycast
  • realistic effects/options
  • different skins
  • Full AO - Optional
  • underslung launchers