G General

VF Weapons Marie Laveau bow

VF Weapons Marie Laveau bow
Detalles
Funciones
Contenidos
Reseñas

GM compatible

* Programmable profiles which can contain all available bow settings can be cycled with a single gesture, or individually loaded.

Multiple low bounce arrow choices including High visibility, Low Profile, and Half Splash report.

Adjustable rez height maintains accurate aim setting even if your avatar changes height.
* Long and Short range arrows.

* Passed testing for both Sardar, and GAW.

* Extremely smooth click which avoids hangups and sticking.

* Position correction with fully adjustable offset.

*12 arrow weight settings eliminate the inaccuracy, and lag problems associated with fully variable arc arrows.

* Autofire kicks in automatically when button is held, or can be disabled with autolock.

* Preloaded Arrow maps for fast rezzing

* Excellent performance in lag with extremely fast draw.

* Resizable bow and sheath

* Full GM required specifications. Free series updates to add features and keep weapon legal.

* Auto detecting HUD only displays attached weapons. Includes RP recording lockpicks, Single click resizable grapple(up to 20m), and unarmed combat mode(punch kick)
Lockpicks and Grapple can only be deleted (touch tie)
if the 'deleter' is within close range of them preventing camming from across the sim to delete.

Ver el artículo en Second Life
  • GM compatible
  • Programmable profiles which can contain up to six saved bow configurations
  • Multiple arrow choices including High visibility, Low Profile, and h
  • Adjustable rez height maintains accurate aim setting even if your height changes
  • Long and Short range settings
Clasificación media: estrella llena estrella vacía estrella vacía estrella vacía estrella vacía
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I sooooo wanted to love this, but...
estrella llena estrella vacía estrella vacía estrella vacía estrella vacía Publicado September 06, 2015 por Ysabel Diavolo

I haven't even tested/shot it because pieces of the bow (the skull head and the lower green pieces at the bottom) do not derez when sheathed. They're invisi when initially attached, but once drawn and sheathed, it does not fully go invisible. So, I can't speak to the mechanics of the weapon, because I didn't even get to play with it. I had these random pieces rezzed & floating around me after drawing it and putting it away. Couldn't even walk out of the cave with it. /me sighs

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