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Muros de división de SIM o paredes de roca. Todo mesh. 3 objetos 2 prims todo.
Texturizable
Para que no se desvanezca el objeto con la distancia, es recomendable poner en PREFERENCIAS "Factores de distancia de nivel de objetos " con valor mas alto. Ésta recomendación es para todos los mesh.
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SIM dividing walls or rock walls. All mesh. 3 objects 2 prims all.
Textured
So that the object does not fade with distance, it is recommended to put in PREFERENCES "Object level distance factors" with a higher value. This recommendation is for all meshes.
See item in Second Life- 3 object
- 2 prims all
- ALL MESH