G General

Vehicle Friendly Security Versión 1.4

Vehicle Friendly Security
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Ever traversed multiple sims only to suddenly get teleported home, your yacht or plane returned to your lost & found folder, or been navigating between stilt houses when a wave of lag has hit and you find yourself sitting in someone's decking?

Don't be that person with the over-zealous security system. Let the vehicles through, it's quicker anyway, and only eject the people who have purposefully walked into your home or sat on your couch from a distance.

This security system knows the difference between someone sailing past and someone wandering onto your parcel.

WHY IT'S DIFFERENT

Every other security orb on the Marketplace will eject anyone who lingers, whether they're a pedestrian or piloting a 200-prim yacht. This one detects vehicles - any avatar sitting on a physical object - and lets them through silently. No warnings, no IMs, no interruption to their crossing.

It works with everything: yachts, sailboats, jet-skis, cars, motorcycles, bicycles, planes, helicopters, gliders, airships, horses, dragons, hover-bikes. If it's physical and they're sitting on it, they're treated as a vehicle.

Pedestrians and lingering avatars get the standard treatment - a polite warning IM, then ejection after a configurable delay.

SKYBOX SUPPORT

Living in a skybox? Set an altitude band and the security ignores everyone outside it. Visitors at ground level can do their thing; people who arrive at YOUR altitude get the standard treatment. Got a mixed-use parcel with both a ground home and a skybox? Drop one prim in each, each with its own band - they don't interfere with each other.

LINDEN HOME READY

Toggle Covenant Mode for automatic compliance with the Bellisseria Linden Home covenant. The required 15-second gap between warning and ejection is enforced, teleport-home is disabled, and your settings get clamped to compliant values. Set it once and forget it.

BLACKLIST

For specific troublemakers, add them to the blacklist by Login Name. Outside Covenant Mode, blacklisted visitors are teleported home on sight - no warning, no second chances. (In Covenant Mode they get the standard warn-then-eject, since teleport-home isn't covenant-compliant.)

MASTER EJECT

Need someone gone NOW? Hit the Eject Now button to see every avatar on your parcel as buttons. Tap a name and they're teleported home immediately - no warning, no countdown, no exceptions. This is the only feature that overrides the vehicle pass-through, so even avatars piloting yachts can be removed when you need them gone. Perfect for emergencies, party clean-up, or that one persistent griefer.

HOW IT WORKS

Drop the security prim anywhere on your parcel. Touch it to open the menu. Adjust everything from in-world dialogs - no notecard editing, no script poking, no UUID hunting.

Both the whitelist and blacklist take Login Names (the same format Linden Homes use), so adding someone is as easy as typing their username and clicking Submit. The system handles the lookup behind the scenes.

Make the prim invisible with the Hide/Show toggle in the menu - no editing required, and it works even on no-modify objects.

KEY FEATURES

• Lets vehicles pass without warnings or interruptions
• Warns then ejects pedestrians (delays you choose)
• Skybox altitude band - ignore people outside your build's height
• Linden Home Covenant compliance mode
• Blacklist with teleport-home (or covenant-compliant eject)
• Master Eject - remove ANY avatar instantly, even vehicle riders
• Login Name whitelist AND blacklist (no UUIDs needed)
• Touch-menu configuration with text-box input
• Persistent settings via LinksetData (survives sim restarts)
• Owner is always exempt automatically
• Group exemption with NULL-key safety guard
• Hide/Show toggle for invisibility (no modify permission needed)
• Status command for quick configuration check
• List command to view both whitelist and blacklist
• Lag-safe vehicle detection (uses physics flag, not velocity)

LAG-SAFE BY DESIGN

When a sim freezes mid-crossing - and they do - vehicle detection still works correctly. The system identifies vehicles by their physical flag rather than their velocity, so a frozen yacht stuck halfway through your stilt house is still recognised as a vehicle. No more apologising to friends who got ejected because the sim hiccupped.

PERFECT FOR

• Stilt houses on busy waterways
• Beach and waterfront homes
• Properties on sailing routes
• Roadside shops and houses
• Sky platforms and skyboxes in flight corridors
• Linden Homes (Covenant-compliant out of the box)

  • Vehicles never get bounced - yachts, cars, planes etc.
  • Skybox-ready - set an altitude band
  • Linden Home Covenant compliant
  • Whitelist AND blacklist by Username
  • Touch-menu configuration - no notecards