The sequel to my 2017 release, this is my attempt at outdoing the original.
* New Features not present in Vixen Tail Classic *
New Tail Mesh offers a more detailed look.
New UV Map makes textures more clearly project onto the mesh.
Tail Up/Down feature introduces an entirely separate Tail Up animation set which is also compatible with Object Mode.
Dance Animation
Limited Tail Length Adjustment
Wind Feature simulates wind affecting your tail while in the Idle avatar state.
Added walking while turning left & right animations.
* Features in common with Vixen Tail Classic *
Animates reacting to your avatar's states such as walking and running.
Uses HUD/Animation based adjustment, allowing you a limited range of adjustment to fit your avatar.
Object Mode changes your tail animations to hold a Tail Tip Attachment. (Should work with attachments made for classic)
Compatible with Vixen Tail Classic Textures. (Differences in UV Map may change appearance, however)
Three emotes playable from HUD.
* Features changed/replaced/not included from Vixen Tail Classic *
Notecard based ao customization has been replaced with hud based state enable/disable feature.
Random & Looping emotes have not been added to Vixen Tail II at this time.
One sitting animation state shared by both sitting and ground sitting, instead of having a separate ground sitting state.
No forced sitting animation feature.
Since each state per tail position and object hold status currently only has one animation each, no animation random/seek
feature has been added at this time.
Since the Vixen Tail II is being released Dec 2025, the water sphere has been replaced with a snow globe.
