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Wait & Reward Countdown System LSL Script (Full Perm) – Hover Timer, Auto Gift, Single-User Lock

Wait & Reward Countdown System LSL Script (Full Perm) – Hover Timer, Auto Gift, Single-User Lock
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This LSL script is a clean, reliable wait-to-earn reward system designed for Second Life. A user touches the object, waits for a visible countdown, and receives a reward automatically when the timer ends. No menus, no setup maze, no unnecessary complexity. It does exactly what it promises—and it does it well.

At its core, this script creates a controlled interaction flow. One user activates the object, a countdown begins, progress is shown through hover text, and the reward is delivered when time runs out. While the system is active, other users are informed that the object is busy and shown how long remains. Once complete, the object resets and is immediately ready for the next user.

This makes it ideal for camping rewards, timed giveaways, game mechanics, queue-based systems, and interactive kiosks where fairness and clarity matter.
How it works

When a user touches the object, the script locks that session to the toucher. The countdown starts immediately using a configurable duration. Hover text appears above the object showing the remaining time, updating every second. The active user also receives private IM updates at intervals, keeping them informed without cluttering public chat.

During this period, the script enforces single-user access. Anyone else touching the object receives a polite “busy” message along with the remaining wait time. This prevents overlapping sessions, duplicate rewards, or exploit attempts.

Once the timer reaches zero, the script:

Stops the countdown

Displays a completion message

Delivers the reward item from the object’s inventory

Clears the hover text

Resets itself to idle state

No manual resets. No memory buildup. No lingering states.
Designed for real-world Second Life use

This script was written with practical in-world use in mind—not as a demo or experiment. It avoids unnecessary listeners, menus, or heavy logic. That keeps it lightweight, stable, and easy to maintain even when running 24/7.

The hover text provides clear visual feedback, which matters in busy regions or events where users may not read IMs immediately. The private messages keep the experience personal without spamming nearby chat.

Because everything is handled server-side by LSL timers and state control, the behavior is predictable and consistent. Touch it, wait, receive. Simple.
Easy customization

The script is intentionally readable and mod-friendly. You can change:

Countdown duration (seconds)

Reward item name

Hover text wording

Message frequency

Colors and visibility

No advanced LSL knowledge required. If you can edit a variable, you can customize this script.

Want to turn it into a longer wait reward? Change one number.
Want to swap the reward? Rename one inventory item.
Want to resell it as part of a system? Full permissions allow it.
Full permissions – build, sell, expand

This script is sold with full permissions (copy / modify / transfer). You can:

Use it in your own products

Bundle it with vendors, games, or systems

Modify and resell it

Learn from it as a clean example of state-based LSL logic

There are no license restrictions, no branding locks, and no obfuscation. You own it.
Where this script shines

This system works especially well in places where time = value:

Camping and AFK reward systems

Event participation rewards

Game cooldown mechanics

Interactive art or installations

Fair-use kiosks

Roleplay mechanics

Training or patience-based challenges

It’s also a solid foundation for more advanced systems. You can extend it into:

Paid wait systems

Group-only access rewards

Daily cooldown rewards

Queue-based multi-user versions

Anti-alt or account-age checks

Sound and particle feedback

Animation-based interactions

The structure is already there—you’re not starting from scratch.
Why this script is worth buying

Many LSL reward scripts are either overbuilt or underthought. This one hits the balance: clear logic, visible feedback, controlled access, and automatic cleanup. It respects the user’s time and the owner’s need for reliability.

You’re not just buying a script—you’re buying a usable mechanic that fits naturally into Second Life environments.

If you need a dependable timed reward system that works the moment you drop it into an object, this is it.

  • Single-user countdown with automatic lock
  • Live hover-text timer display
  • Automatic reward delivery from inventory
  • Full permissions: copy, modify, transfer
  • Lightweight, stable, and easy to customize