This LSL script is a clean, reliable wait-to-earn reward system designed for Second Life. A user touches the object, waits for a visible countdown, and receives a reward automatically when the timer ends. No menus, no setup maze, no unnecessary complexity. It does exactly what it promises—and it does it well.
At its core, this script creates a controlled interaction flow. One user activates the object, a countdown begins, progress is shown through hover text, and the reward is delivered when time runs out. While the system is active, other users are informed that the object is busy and shown how long remains. Once complete, the object resets and is immediately ready for the next user.
This makes it ideal for camping rewards, timed giveaways, game mechanics, queue-based systems, and interactive kiosks where fairness and clarity matter.
How it works
When a user touches the object, the script locks that session to the toucher. The countdown starts immediately using a configurable duration. Hover text appears above the object showing the remaining time, updating every second. The active user also receives private IM updates at intervals, keeping them informed without cluttering public chat.
During this period, the script enforces single-user access. Anyone else touching the object receives a polite “busy” message along with the remaining wait time. This prevents overlapping sessions, duplicate rewards, or exploit attempts.
Once the timer reaches zero, the script:
Stops the countdown
Displays a completion message
Delivers the reward item from the object’s inventory
Clears the hover text
Resets itself to idle state
No manual resets. No memory buildup. No lingering states.
Designed for real-world Second Life use
This script was written with practical in-world use in mind—not as a demo or experiment. It avoids unnecessary listeners, menus, or heavy logic. That keeps it lightweight, stable, and easy to maintain even when running 24/7.
The hover text provides clear visual feedback, which matters in busy regions or events where users may not read IMs immediately. The private messages keep the experience personal without spamming nearby chat.
Because everything is handled server-side by LSL timers and state control, the behavior is predictable and consistent. Touch it, wait, receive. Simple.
Easy customization
The script is intentionally readable and mod-friendly. You can change:
Countdown duration (seconds)
Reward item name
Hover text wording
Message frequency
Colors and visibility
No advanced LSL knowledge required. If you can edit a variable, you can customize this script.
Want to turn it into a longer wait reward? Change one number.
Want to swap the reward? Rename one inventory item.
Want to resell it as part of a system? Full permissions allow it.
Full permissions – build, sell, expand
This script is sold with full permissions (copy / modify / transfer). You can:
Use it in your own products
Bundle it with vendors, games, or systems
Modify and resell it
Learn from it as a clean example of state-based LSL logic
There are no license restrictions, no branding locks, and no obfuscation. You own it.
Where this script shines
This system works especially well in places where time = value:
Camping and AFK reward systems
Event participation rewards
Game cooldown mechanics
Interactive art or installations
Fair-use kiosks
Roleplay mechanics
Training or patience-based challenges
It’s also a solid foundation for more advanced systems. You can extend it into:
Paid wait systems
Group-only access rewards
Daily cooldown rewards
Queue-based multi-user versions
Anti-alt or account-age checks
Sound and particle feedback
Animation-based interactions
The structure is already there—you’re not starting from scratch.
Why this script is worth buying
Many LSL reward scripts are either overbuilt or underthought. This one hits the balance: clear logic, visible feedback, controlled access, and automatic cleanup. It respects the user’s time and the owner’s need for reliability.
You’re not just buying a script—you’re buying a usable mechanic that fits naturally into Second Life environments.
If you need a dependable timed reward system that works the moment you drop it into an object, this is it.
- Single-user countdown with automatic lock
- Live hover-text timer display
- Automatic reward delivery from inventory
- Full permissions: copy, modify, transfer
- Lightweight, stable, and easy to customize








