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Winner Chair (s4 Lucky Prize Chair) [100% Mesh] (Copy / Mod / No Trans) Version 4.0.1

Winner Chair (s4 Lucky Prize Chair) [100% Mesh] (Copy / Mod / No Trans)
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* Do you want a way to bring in traffic and potential customers but don't want to pay 'zombie campers'?
* Do you have the cheap tricks and fly by night systems, that never seem to work as advertised?
* Do you want a way to turn guests into potential shoppers?

Well then if you want reliability, simple set up, Ease of use customer use and user friendly features, and you DON'T want to buy an over priced unsupported product.

Then the 'Winning Chair' is for you. Your visitors get even more chances to get a gift. Like some other systems that only hand out gifts if your name begins with a certain letter
Our system will look for the first and last letter of your visitors first name.

No note-cards needed to configure our system, everything is set up be default, and once you add a gift and a corresponding picture to the 'Winning Chair' inventory the system is off and running.
If you want, you can touch the unit for a easy to read and understand menu that tells you what you need to do in order to customize your very own 'Winning Chair.'

The 'Winner Chair' uses a simple social engineering/viral marketing technique to attract traffic. This item is NOT a camping chair - the crowds that it attracts need to remain active, alert, and need to co-operate to get a prize. It does NOT encourage zombie-like groups to fill your store.

This is how the 'Winner Chair' works as follows: Periodically, a random "Winning Letter" is selected - this letter is displayed on the display board. If a person sits in the chair whose first name begins OR ends with the current 'Winning Letter', they win a (owner-supplied) prize.
For example, if your name was "John Doeski" ... if the 'Winner Chair' was showing a 'Winner letter' of "J", and you sit in it, you win the prize. OR if the 'Winner Letter' was 'N', then John Doeski would still be able to sit in the chair and win the Prize.

Here's the clever bit: Statistically, it's unlikely that the chair will be showing the "correct" letter when a given visitor arrives at your store. Visitors are therefore encouraged to teleport their friends into the store, to try to claim the standing prize and "nudge" the 'Winning Letter' to a new value.
These "referral chains" can and will fill your store with new visitors, quick fast, and in a hurry like.

If you have *any* doubts about the effectiveness of these chairs at getting people into your store, try eavesdropping on some of the in-game chair hunter groups (search for 'Winner Chair', 'Prize Chair', or 'Lucky Chair' in the group listings) - within minutes, you'll realize just how attractive the chairs can be!

This item is our VERY LATEST chair design. It contains all the great features of earlier models, plus the following improvements:

* Menu-Driven Configuration
* Shout/Say/Whisper/Silent Modes
* Self diagnosis/self-repair mode
* Easy to view Interface
* Display panel can show an owner-provided texture of the prize.
(i.e: if your prize is named Test 01, then the texture would need to be named Test 01 pic)
* Random owner-provided gift is chosen with each new 'Winning Letter'
* Just 2 Prims!
* 100% Mesh Build
* You can even use your own chairs if you want
(just make sure to have the Display Board be the root prim.)

In order for you to be able to add prizes / gifts to the Winner Chair, it is offered Mod, and so you don't have to waste hundreds of L$ it is offered Copy so you can have as many or as few as you like out. The script itself is copy no mod/ no trans.

So if you're tired of loser campers and want some real traffic then grab your 'Winning Chair' today!

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  • Complete Menu-Driven Configuration - Even reset to Factory Defaults.
  • Display panel can show an owner-provided texture of the prize.
  • Winning Letter can match the First or Last letter in the players First name!
  • New Random owner-provided gift is chosen with each new 'Winning Letter'
  • New Game letter can be announced in Shout / Say / Whisper / or Silently.