The Wiz mesh clothing texture selection system lets you create products with quick, easy, secure changing of mesh clothing textures
- Just click on a HUD button and you will get a pop-up to select the corresponding clothing items
-Supports both linked and unlinked outfit parts with separate control for each clothing item (prim).
- If the clothing prims are mod, customers can put Textures/Notecards from more than one outfit in the clothing prims
- An example of mesh clothing with the required perms is included to help you learn to set up and use the scripts and notecards
- Two ways of adding the textures
1) Quick and easy
2) Protect your textures with encrypted texture UUIDs in notecards
- Does automatic checking of Next Owner permissions for your notecards and the scripts
- The HUD is copy/mod/trans (all scripts are nomod) so you can personalize it for your products
There are two methods of adding the textures to a mesh clothing prim (The clothing prims must be mod):
1) Quick and easy
Drag and drop the clothing textures into the corresponding mesh clothing prim
2) Secure
A) Put the UUID's in your SettingsNC notecard(s), along with button names and clothing descriptions ( There is an example notecard included )
- When you update a notecard in your item using un-encrypted UUIDs, you will get messages in chat with the notecard entries to use for encrypted UUID's
- You can still use the un-encrypted UUIDs while you are working with your textures
B) When you are ready to release your product
- Cut and paste the notecard entries with encrypted UUID's from chat into your notecard to replace the button definitions
Mixed mode:
Some textures in the prims inventory, and others in notecard(s)
- Allows quick updates to see how they look before replacing the texture in the prim with a button definition in the notecard
- You can add more later, and they will automatically be added to the menus
Unlinked outfits:
Each clothing prim must contain a "mesh clothing texture selector" script
Add the corresponding SettingsNC(s) /textures to the prim
Linked outfits:
For example, all but the (HoovesPants) Yabusaka clothing template are linked shirt and pants prims. The BodySuit also has socks linked to it
1) Separate control for each prim
- Use edit linked parts to put separate textures and/or notecard(s), and "mesh clothing texture selector" script into each prim
2) Single texture for the entire linked outfit ( This does not allow mix and match)
- Drop a "mesh clothing texture selector" script, and notecard/textures into the root prim.
Creating your own clothing type names, and/or additional buttons:
1) Edit the HUD, and use edit linked parts to edit the button prim
- Enter clothing type in the description field on the General tab
- Replace the Mesh clothing texture HUD button script with the one that ends in UseDescriptions
- Detach and reattach the HUD, or reset the scripts in it
2) Edit the outfit, and use edit linked parts to edit the corresponding clothing prim
- Enter the same exact clothing type in the description field
- Replace the mesh clothing texture selector script with the one that starts with UseDescriptions
- Take the outfit back into your inventory and re-rez it, or reset the scripts in it
Usage:
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1) Click the shirt, pants, or socks icon on the HUD
2) Select the clothing item from the pop-up menu
3) If you decide not to change the item, use the DONE button to close the pop-up. This reduces lag, and prevents you from getting the "menu timed out" message
Limitations:
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Between 10 to 14 characters fit on a button
If you rez an outfit to work with it
- You need to be within 20M of it for the HUD to communicate with the outfit
- If you have more than one outfit rezzed, the HUD will try to control all of them (This includes wearing an outfit, and rezzing another one)
Textures inside any prim item, even a mesh prim, can be opened and viewed in inventory. The notecards using encrypted texture UUID's are secure.
Licensing Terms:
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By purchasing this item, you agree to the following Terms and Conditions.
1)This is a builders version, so you must change the permissions on the "mesh clothing texture selector" scripts to either nocopy or notrans in your products. (They should match the permissions you set on the settingsNC notecard /textures you put in the prim)
-They are for use as part of your Second Life creations and may not be given away or sold separately.
-The contents of this product are only licensed for resell/redistribution in the "main grid" Second Life
2)The WizHUD needs to be included with your products that use this "Wiz Mesh clothing texture selection system"
-It must be copy/mod so that people can stretch/shrink/control transparency to their taste.
- Enables quick easy changing of mesh clothing in outfits in your products
- Uses a HUD to select clothing type, and popups to select the clothing item
- Supports both linked and unlinked outfit parts
- Add textures using drag and drop, or secure encrypted notecard method
- Supports multiple notecards per prim, allowing mixing and matching of outfits
Love it
Just what I needed. I can make the HUD look the way I want, and it works perfectly. Thank you.
5 Stars
Very Easy ver Good 5 stars Costumer Servic
Amazing
Easy to use, easy to modify and adapt to any of my needs. Works perfectly.
