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ZenMondo's A-Life Goldfish Version 1.0

ZenMondo's A-Life Goldfish
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-=[ ZenMondo's A-Life Goldfish ]=-

Congratulations for considering a purchase of ZenMondo's A-Life Goldfish. This Document should hopefully answer any questions you may have, if not, I am always an IM away or you can drop a notecard on me or my mailbox in my Shoppe in Caledon SteamSkyCity.

-- ZenMondo Wormser, CodePoet.

* What is A-Life?

A-Life is short for Artificial Life. In this context it is using computer code to simulate biological function, which in the medium of second life, this can by quite dynamic.

* What do ZenMondo's A-Life Goldfish simulate?

Z.A.L.G. Have a life cycle. They are born, they grow, they breed and they die. Do not worry, you will not be overrun with corpses of A-Life Goldfish. When an A-Life Goldfish Dies they disapear -- like Jedi. Oh and they also seem to swim around in a life-like manner.

* How Much room does the A-Life Goldfish population need?

The Z.A.L.G. Population is constrained in a virtual tank approximatly 6 cubic meters in volume. The A-LIfe Goldfish will in most cases never venture 1 meter away from where it was born in any direction. But because of the random elements used in A-Life a population has been known to break out of its tank. If this happens simply delete the stray fish, and the population will restart in its original position.

* How many prims does an A-life Goldfish Population Need?

Each fish is 8 prims. There will be a minimum of 3 fish in a healthy population and a maximum of 5 fish, meaning you need 40 prims. There are occasions that the population will grow beyond 5 fish, but they will quickly die out due to overpopulation.

* How near can A-Life Goldfish Populations be to each other?

Each population must be at least 20m away from each other.

* Do I have to feed the A-Life Goldfish?

No, Z.A.L.G. do not need to be fed. Perhaps in version 2.

-=[ Credits ]=-

ZenMondo's A-Life Goldfish Build by Shaylee Greenspan
Code Poetry by ZenMondo Wormser

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  • Have between 3-5 Fish in your pond.
  • Artificial Life Lifecycle
  • No food or other purchases required
  • Fish are born, they grow, they breed, and they die.
  • Realistic swimming motion