The ILLuminate lighting system is a versatile tool to create lighting set-ups.
It can be useful for photographers to light their models and scenes, builders to add lights to their creations, sim owners to automate lights at the region, and residents setting up lights in their home or around their avatar.
Land Impact : 1 per light.
See v2 video link below (partly outdated - v3 video in preparation).
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All aspects are controlled directly from the Hud. There is no need to go into Edit mode.
The Hud can control up to 15 lights at the same time, per single light, or with several lights selected and operated together.
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The lights have a central working point, an avatar or object, called Beacon.
The Beacon a light is using can be changed, a lighting rig can be easyly repositioned on others models and locations.
All the lights can keep their relative distances and orientations, move and rotate the Beacon and the whole rig can move and rotate along.
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Two types of lights : Projectors casting light in a single direction, and Pointlights for overall ambient lightning.
Projectors can be aimed at their Beacon, and they will automatically adjust their aim when you move them. This aim is vertically specific ; you focus a Projector on your model's head, it will keep its focus on the head no matter where you move it.
Projectors can also continuous follow the movements of their Beacon, like spotlights on a stage.
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Lights can be grouped into Scenes.
The lights of a Scene can store different setting configurations, called Formations. The appearance of a Scene's lighting can then simply be changed by selecting another Formation.
Scenes can be disconnected from the Hud, so you can work on different projects and reconnect them when desired.
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Lights can be Finalized and become independent from the Hud, while preserving Scene and Formations.
Finalized lights can be linked and operated by a Control Unit and Switches, who can select the stored Formations.
A parcel or region clock can be set to automatically activate Formations at a given time.
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Light configurations can also be send to specific shapes, like a bulb. The shape will then emit the light as set-up by the Hud.
You can create your own light shape, control unit, and switch objects.
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The product includes a comprehensive user guide with practical index that allows to jump straight to topics of interest.
The hud itself has a Help mode giving instant information about any button's function in local chat.
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Available options :
• Rezzing
Projector / Pointlight / Preset / Copy of existing light / Move into same position as existing
• Selecting
At Hud or by touching the light itself / Select multiple / Toggle view / Toggle power
• Movement
Along the 3 world axes / Distance to Beacon / Undo a move / Rotate Projectors / Automatic focal point aim / Change speed
• Attribute Settings
Color / Intensity / Radius / Falloff / Texture / Field of View / Focus / Ambiance / Glow
Change in small or larger steps / Reset / Undo-redo steps in changes history
• Beacons
Change model selection / Rez Object Beacon / Toggle Beacon view / Deactivate Beacon use
Switch Beacon / Move lights / Refocus Projector / Toggle aimed focus / Activate streamed (live) focus
• Scenes
Create new Scene / Scroll through Scenes list / Save Formations / Add-remove lights from a Scene
• Disconnect
Individual lights or complete Scene / Reconnect / Toggle power and view for all disconnected / Operate by menu upon touch
• Library
Set default for rez / Save Presets / Colors / Add textures by UUID / Organize all in sets
• Shapes
Send settings / Take same positioning as sending light / Apply PBR glass material
• Finalized
Toggle power / Toggle view / Select Formations directly or activate by clock / Set Access / Change sound
• More
Take into inventory, rezz anywhere and automatic reposition / Backup saved settings
The product includes 6 Dropshapes, 2 Control Units, and 1 Switch.
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PERMISSIONS :
- HUD : Copy
- Lights, Dropshapes, Control Units and Switch : Full permissions
- Scripts inside Finalized lights, Drop, Control Unit, and Switch script : Copy + Transfer
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USER LICENSE
You are allowed to :
- Create light set-ups and distribute them with COPY OR TRANSFER permissions.
You are not allowed to ;
- Distribute any set-up as a freebie or dollarbie.
- Distribute the light, dropshape, control unit, and switch objects as they are. They must be part of a ZimberLab ILLuminate light set-up creation.
© Copyright 2025, Doctor Zimberman, ZimberLab. All rights reserved.
View Video »- Complete light control by HUD
- Automatic focus on Avatars or Objects
- Save and organize custom presets, colors, textures
- Group, disconnect and reconnect lights from HUD
- Finalize and use in builds, operated by control unit and switches