cobblestone pavement - 21x10m - cobbled square - cobble stone place - urban place - Kopfsteinpflasterplatz - Marktplatz
~21x10m cobblestone place/square from Berlin, nearby the Olympia Stadium.
This place at the corner Passenheimer Strasse / Schirwindter Allee had been an entrance area to a pedestrian tunnel under the Passenheimer Strasse to the other side / to the stadium area with the "Glockenturm" and the "Maifeld" in the 30s / Olympia 1936. The tunnel does not exist anymore for many decades, just this entrance-area with its wider pedestrian pavement diameter still remindes us to the old Olympia infrastructure.
This is the left side (look at google-streetview for "Berlin" and "Passenheimer Strasse", if you like).
The model comes as:
- Sized 1:1
- Original alignment, 30 pieces (including a flat walkprim), 15 impact.
- Mirrored, 30 pieces (including flat walkprim), 15 impact.
- Normal+mirrored together (2 walkprims), 30 impact.
Texturing:
- No texture repeat on the 21x10m part!
(When using both parts together, then you can place some items into the middle, to cover the seam. For example a sand heap, a tree-island, a snack bar, a car, wooden boxes or barrels, whatever...
- It has 57 texture-tiles, 1024px. So the resolution of the texture results ~2x2mm, just limited a bit by the quality of the sharpness of the photographs and of the stitching-process at some points.
- You'll have a lot of separate faces at the edges for retexturing the edges for a better blending into your landscape-scene.
Solid walk prim:
A flat solid, invisible walk-prim is included.
The mesh parts have to be linked with the/a walk prim as the root-prim, all mesh parts have to be set to "none" under "prim-propeties", the root-prim has to be set to "prim".
The flat walk-prim is very "rough" in comparison to the square's natural profile, so a walk "flys up" or "sinks down" into the mesh at some corners, but one flat solid-prim results the lowest additional prim-impact. But it is easy to change to more smaller solids yourself, resulting 2:1 impact when linked (each 2 further more solids linked with the mesh = +1 impact).
Notecard:
Comes with a notecard and with pics for colorsetting and with a 1:1 coloured mesh, too.
Using
This item with its 57 1024-texture-tiles is not primarily made for landing points at party sims or for beginners... it needs a bit experience and patience to build with. It needs a bit more GPU+CPU power also, just when you have a lot of high-polygon / high-textured items of this kind in your scene!
Primarily made for photo arrangements... for scenes like a backyard, vintage street, as a parking lot for vehicles, for a flea market event.....
See pics and / or inworld.
Btw: Meanwhile it would be possible to bake such a terrain with each little crack between the cobbles! That looks really, really real and really cool in light+shadow mode, my friend! But now in 2017, of course, it isn't possible using such a cosmic-high-resolution-polygon-mesh for any game inworld at all. :(
A bit sad, but a rough natural ground shape and a ~2x2mm texture resolution is better than noting, I mean.
Today, these 30 pieces + 57 texture tiles, with all their lines and gaps between the tiles...
because of
a) only 8 faces each piece in maximum
b) exploding impact when stretched
c) only 1024px texture resolution maximum
...are very poor and should be unnecessary in principle, but so what... this is the price for trying to reach new horizons in building inworld-items just with a maximum of possibilities.
And ok... for more features, like higher texture resolution and for much more higher polygon resolution objects, we have to wait a bit... till virtual reality will be made completely out of extremely high densed point-clouds, clustered in material-and-light-reflected molecules (without any flat texture maps anymore), like our RL is made of. I'm sure, we'll see that in the future, when much more GPU power is showing up, directed by n-cores with hundreds of CPU-tiles or by quantum computers.....
If questions, IM me inworld.
See item in Second LifeL$ 295
Land Required
This item requires that you have access to land in Second Life in order to use it.
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- User Licensed