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(g.) Trees - animesh, friendly 20211211

(g.) Trees - animesh, friendly 20211211
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Droll trees.
They walk, run, just stand within designated area.
When they find someone near them, they get near the avatar, sit on the
ground (fold the root?) and turn face(?) toward the avatar.

As they are animesh, land impact is not small; 23.
In spite of animesh, they don't change facial expression.

They walk on only flat ground.
They walk into wall/tree/hill etc. within walk area.

the differences among
(g.) Walking Trees 20210418
(g.) Trees - animesh, friendly 20211002
(g.) Trees - animesh, friendly 20211211
(g.) Dancing Trees 20211016

Both of Walking trees and friendly type includes the same mesh object (4 types). Dancing Trees have one more mesh object (5 types)
All of them includes the same bark texture.
Friendly type and Dancing trees have leaf change menu.

--- walking trees are just walking.
--- friendly type get near to the avatar.
--- dancing trees are dancing at the same position.

--- walking tree can be assigned round area and rectangle walk area. friendly type can be assigned only round area.

--- Friendly type 20211002 has 3 green leaves textures which can be selected via dialog button.

--- Friendly type 20211211 has not only green leaves texture but also winter leaves textures which can be selected via dialog button.

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