G General

kranz Levator Version 1

kranz Levator
Details
Features
Contents
Reviews

kranz Levator
--- Quickly make tunneled elevator and bridge conduits to get around.
==================

Red - Delete all tunnel elevators
Yellow - Mark all tunnels against deletion
Upper Right - Minimize hud
Green - Detach hud
Blue - Give hud to the closest avatar in the region
Arrows - Left Fwd Back Right Up Down - Rez an elevator type conduit that moves you and other avatars that walk into it, 10 meters in the direction chosen.

You can start another conduit at the end of the previous to make maze like configurations or simply span a long distance upward if needed.

These conduits are copy/mod/trans so do what you will with them. Remember to click yellow on the hud to prevent red from deleting them if you decide you want it in world permanently.

Pro tip: edit face 0 on the invisible prim 3.33m in size to set the start color of the particles. Edit face 1 to set the end color. Rotate it a bit to get it to wake up to those changes. You will then see the particle beam adhere to your preference.

If you do include it in a build, let the end user know (rare case probably) to hit their yellow button on their hud when they unpack and setup your build with the levators in it. if your so inclined I'll put a script here to use for released builds. Being that your the inclined type, delete .hello_david and replace with this here in your conduits.

rotation then;
default
{
on_rez(integer s){llResetScript();}
state_entry()
{
//llListen(chan,"","","");
then=llGetRot();
llSetTimerEvent(5);
vector a=llRot2Up(llGetRot())*0.5;
vector s=llGetColor(0);
vector e=llGetColor(1);
llParticleSystem([
PSYS_PART_FLAGS,( 0
|PSYS_PART_INTERP_COLOR_MASK
|PSYS_PART_INTERP_SCALE_MASK
|PSYS_PART_FOLLOW_VELOCITY_MASK
|PSYS_PART_EMISSIVE_MASK ),
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE ,
PSYS_PART_START_ALPHA,0,
PSYS_PART_END_ALPHA,1,
PSYS_PART_START_COLOR,s ,
PSYS_PART_END_COLOR,e ,
PSYS_PART_START_SCALE,<0.04,2,0>,
PSYS_PART_END_SCALE,<0.03125,0.03125,0>,
PSYS_PART_MAX_AGE,6,
PSYS_SRC_MAX_AGE,0,
PSYS_SRC_ACCEL,a,
PSYS_SRC_BURST_PART_COUNT,5,
PSYS_SRC_BURST_RADIUS,2,
PSYS_SRC_BURST_RATE,0.2,
PSYS_SRC_BURST_SPEED_MIN,0,
PSYS_SRC_BURST_SPEED_MAX,0,
PSYS_SRC_ANGLE_BEGIN,0,
PSYS_SRC_ANGLE_END,0,
PSYS_SRC_OMEGA,<0,0,0>,
PSYS_SRC_TEXTURE, (key)"5748decc-f629-461c-9a36-a35a221fe21f",
PSYS_SRC_TARGET_KEY, llGetKey()
]);
llVolumeDetect(TRUE);
}
collision_start(integer s)
{
llRezObjectWithParams("capture",[REZ_PARAM_STRING,llDetectedKey(0)]);
}
timer()
{
rotation now=llGetRot();
if(now!=then)llResetScript();
}
}

-- Magenta Cerulean

  • Red - Delete all tunnel elevators
  • Yellow - Mark all tunnels against further deletion
  • Upper Right - Minimize hud
  • Green - Detach hud
  • Blue - Give hud to the closest avatar in the region