LOOPING THE LOOP
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May the rollover last long.
---( rezzing the ride )----------------------------------------------------
o Rez the ride in a region with enabled scripts.
At first You will see the building without the movable parts
o Now move the building to your appropriate place.
o Press the floor of the building to bring up the menu.
o press the "rez"-button to rez the missing parts of the ride
---( take a ride )-----------------------------------------------------------
o Take a seat in one of the cages.
o Touch the cage (e.g at the bottom or roof) to start the movement.
---( administration )--------------------------------------------------------
o Touch the bottom of the ride if you want to do some
administration tasks. A menu offers several options:
sound menu .......... open the sound Menu
light ⇄ ................... toggle the spotlights and the hut's lamp on and off
access ⇄ .............. toggle the access from public to private and vice versa
rez ........................ rez the movable parts of the ride after deleting former rezzed objects
reset ..................... reset parameters
delete ................... delete the movable parts of the ride, no rezzing
hard reset ............. script reset (emergency measure), delete also the moving parts
recent rides ........... offers a web page with a list of the last rides (up to 128 entries)
close ..................... close the menu
o sound menu:
ambient + ............. increases ambient sound
ambient - .............. lowers ambient sound
airflow + ................ increases airflow sound (cage movement)
airflow - ................. lowers airflow sound (cage movement)
cancel ................... ignore changed values, close the sound menu
ok ......................... set new values, close the sound menu
touching the hut's lamp will also toggle the lights state
If you run in a menu timeout close the menu and touch the bottom of the ride again.
---( trouble shooting )--------------------------------------------------------
The movement of the movable parts of the ride is based on the "Key Framed Motion"-functionality of Second Life.
Under certain circumstances (low sim FPS, low physics FPS) the key framed motion will be not accurate.
I suppose there 's no recipe at all.
---( used tools )-------------------------------------------------------------------------
o blender
o gimp
o audiacity
o lsleditor
o qvanimator
o firestorm
o coffee machine
o lime remover (for the coffee machine)
---( statistics )---------------------------------------------------------------------------
Land Impact: ............ 50 (without daisy)
Objects: .................... 31
Prims: ...................... 99
Lines of code: ...... 1736
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Acknowledgments to Newton and Runge&Kutta
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Have a lot of fun and don't become dizzy.
Best Regards
Kai Gelbert
- key framed motion
- lightning
- public access on/off
- adjustable movement noise and ambient sound
- recent rides list