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mesh navigational buoy demo (boxed)

mesh navigational buoy demo (boxed)
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DEMO BUOY - SAFE WATER MARKER ONLY.

This buoy is a copiable demo of the full featured buoys detailed below.

While it is copiable, it is also temp on rez. It should give you enough of an idea to decide whether the (very affordable, I might say) full featured buoys are going to be the sort of thing you're looking for. Apart from the temp on rez, it is otherwise full featured, so you can play with different light patterns, particle light effect and the reaction to collisions.

These buoys are a complete reworking of my low prim but functional navigational buoys. I have striven to keep the buoys as useful as the prim ones yet add a lot more detail for when you're up close. Even with your LOD factor debug setting set to 1 these should appear recognisable as buoys even with a considerable draw distance.

To further enhance their appearance, the light patterns they use can also be expressed using a particle light effect. It's not perfect, (particle systems rely on your viewer settings, after all) but again I've striven to make the patterns as reliable as I can. I regularly use a draw distance of 368m, even at that distance the buoys are easily recognised when using the particle light effect.

As with my prim originals, I wanted buoys that could be seen without viewer complications. I wanted them to be seen quickly and easily, and to provide a clear message. I also wanted a lot more detail than a handful of prims could manage, so started working on a mesh buoy.

I've paid very close attention to the mesh models I've used for each level of detail that your viewer will display, so that even with your LOD factor setting at 1 (seriously, who even uses that?) these will remain recognisable as the buoys I intend them to represent.

As a result, I've managed to keep these very close to the same low land impact as my very simple prim buoys but they are so much better looking. At the supplied size they are just 2.8LI each, which you will see reported as 3LI. The lateral markers tip the scales at 3.3LI, which you should still see reported as 3LI.

The cardinal markers, and safe water and isolated danger markers have a selection of light patterns available to use, changed simply by touching the light. The lateral markers will just flash once every 4 seconds.

Unlike the prim buoys, these do not bob up and down. They rotate on the spot, and if you touch anything but the light you can toggle on/off a physical reaction to collisions. Boats can displace the buoys (given enough force), and the buoys will return to their position after being pushed out of place. Rez a whole bunch of them, toggle the reaction on, then drive a large boat through for maximum glee :)

Light/collision behaviour can only be changed by the owner and people in the same group as the buoys.

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  • IALA compliant, and low LI
  • safe water marker only (demo)
  • a variety of light patterns
  • optional particle light effect to enhance visibilty
  • optional physical reaction to collisions