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mesh photo texture frames - 2K, 3K, 4K, 6K - for seamless posters made of multi-tiles - multi-texture - multi-frame, uhd

mesh photo texture frames - 2K, 3K, 4K, 6K - for seamless posters made of multi-tiles - multi-texture - multi-frame, uhd
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Because it seems, that it will never happen in the next decades, that we can upload textures larger than 1024x1024 pixel (remember that 1024 is still the value from the beginning of this platform 15 years ago - and yes, you can LOAD a 2048 for an uplaod, but it will be downscaled to a 1024 during the upload process automatically then), despite we have graphic-cards with 12GB texture-memory (instead of 1GB), 64GB RAM (instead of 4GB), PCIe 4.0. (soon 5.0.), 250 MB/sec cable-download-speed (100 MB upload) and we normally use screens with 4K and 8K resolution (16K screens are under way, too) and no longer these years ago outdated 800x600 screens...
Means all in all: we do screenshots with 4K-8K, we shoot areal-drone-photos with 16-32K landscape-textures and so on... and we want to upload our results here without any quality loss in its resolution. That can be useful for photo-exhibitions to present our inworld-screenshots, or when a background-wall-texture with 6000 x 4000 px is needed.
But how uploading such higher resolutions when 1024 is the highest? We still have to fiddle with these 1024-tiles, but putting 1024-tiles together hard side by side on simple prims does not work guaranteed without any visible and flickering seams between the texture-tiles and prims.

So I tried to create a mesh-picture-frame as a solution, which can help a bit to merge a pre-cut-tile-splitted-motif to a larger seamless unit inworld again -> best as possible with such tiles.

Here are 9 different frames for setting/merging single cut tiles to one unit. Sizes are:

- 1920 x 1024 px, 1 piece, for 2 upload tiles
- 3048 x 1024 px, 1 piece, for 3 upload tiles
- 4064 x 1024 px, 1 piece, for 4 upload tiles
- 2000 x 2000 px, 1 piece, for 4 upload tiles
- 3009 x 2000 px, 1 piece, for 6 upload tiles
- 4064 x 2040 px, 1 piece, for 8 upload tiles
- 4064 x 3048 px, 2 pieces, for 12 upload tiles
- 6018 x 4000 px, 3 pieces, for 24 upload tiles
- 6018 x 4000 px, 1 piece, for 6 LOCAL-PREVIEW tiles

Please notice, that each frame needs a special pre-cut of the original large motif into its tiles with some special overlap-edges due to special needed UV-maps, too, to result a seamless poster.
For each frame, there is a pic-texture as a manual with these special needed cut-data included.

The 6018 x 4000 px frame comes in a 3-pieces version for 24 upload-tiles and as a version for 6 local-preview tiles (local preview max. 2048px instead of max. 1024 upload).

Each frame has a very simple polygon structure, so they have the best/most/highest LOD what is possible, results a perfect LOD-stability down to LOD-value-1 with still lowest impact from 0,5 to 2 (2 impact -> frame with 3 pieces). Nevertheless, I included noLOD-versions of all frames, too (might save impact when scaling them huge).

Delivered size is 1:1 (pixel:mm). Means: the 1920 x 1024 px frame is sized 1.920 x 1.024 m inworld. Of course you can scale and vary them to each other size, you need. Or use them for vertical pictures by rotating the original picture 90°degrees in your photo-prog before cutting into its special tiles and rotate the mesh-frame 90° back at the end.

Of course you have to set the whole frame to white/blank after the picture-tiles are placed -> the fields are coloured+numbered just for the presentation and to help you to place your cut-tiles.
And yes, a 24-tile-poster-upload will cost you 240 L$ at the end. ;)

If questions, don't hesitate to IM me.

See item in Second Life