Lockable swinging door with door frame, with roleplay features of "lock", "unlock", "knock".
KEY FEATURES
- Low prim, high detail mesh design with knob
- Land impact of 1 with super-strong LOD (able to see it from far without deforming)
- Door frame can be made invisible or de-linked if not required
- Glass panel texture options
- Roleplay features:
- Door can be "locked" by anyone who is member of the group, if set to group
- If locked, can only be unlocked by the person who locked it
DETAILED DOOR SPECIFICATIONS
- Right hand swing (door knob on left of door)
- Touch to open/close. Opens to about 80 degrees
- Default dimensions excluding frame: 1.92m (L) x 0.39m (B) x 3.45m (H)
- Resizable but bear in mind LI (prim count) will increase beyond certain size. Minimum size of about 11cm tall to maximum size of 65m tall.
- Script method using virtual hinge for smooth opening. Auto-close timing can be set (or disabled) by owner.
CHAT COMMAND INSTRUCTIONS
- help: list commands.
- lock: locks the door. Only same group members can lock the door. (This is for roleplay).
- unlock: unlocks the door. Only the person who locked it can unlock it. (This is for roleplay).
- knock: produces a door knocking sound. (This is for roleplay).
- reset: *reset the lock
- autoclose: *set the number of seconds before the door will automatically shut after being opened ( 0 = disable autoclose ).
- setchannel <new channel>: *change the channel number from 333 to another number (must be positive integer). Eg. "/333 setchannel 334" will change channel to 334.
- texture: * change the door texture (no glass panel, light glass panel, dark glass panel).
(Note: * means owner commands.)
EASY SETUP INSTRUCTIONS
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1. Rez the door by dragging it from inventory to ground.
2. Move into position, and resize accordingly. (The script will automatically calculate the virtual hinge coordinates. Contact me if you need the virtual hinge coordinates customised.)
Note: The door object will be phantom when in open position, if it is not linked to anything else.
If you would like the door NOT to be phantom when it is in open position, it is also possible, by linking the door to your wall. (Instructions in the box).
PRIM COUNT
- 1 prim equivalent (1 LI, 2 prims)
- 1 LI low prim high detail mesh design
- 1 prim door
- Door frame optional
- Glass panel optional
- Roleplay features - lock, unlock, knock