Try the demo!
[Updated version 1.2 — texture key protection! Automatically deletes your notecard following initialization so no one can get your texture keys.]
Adds HUD-controlled texture, color, and alpha change features to any single- or multiple-prim linked object or attachment. Great for hair, jewelry, furniture, houses, and anything else. Independently changes the texture, color, and transparency of any faces of any prims in your objects, and works for any mix of regular prims, sculpties, and mesh (including rigged mesh). You can even control the appearance of prims in multiple objects from one HUD.
Just one script in your product, so it's low lag and easy on sim memory, and your customers will appreciate the instant startup — no waiting for configuration to load every time they attach your product or HUD, just wear the HUD and go.
All appearance information is contained in the HUD, so you can create add-on HUDs with additional color/texture/alpha options and sell add-on appearance HUDs for your products.
Requires building skills to create your HUD. Full instructions and simple demo object and HUD included.
Licensed for redistribution as part of your products.
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License for {sac} Builder's Kits
You have purchased an unlimited, royalty-free, non-exclusive license to use the contents of this kit as part of your own works, under the following conditions:
* You must take action to disable either Transfer or Copy permission in all of the parts of the kit; you may not redistribute (sell or give away) any part of the kit with both Copy and Transfer permissions enabled.
* You may redistribute the contents of the kit only as part of your own work; you may not redistribute the kit in whole or part as a standalone item.
You must complete the following steps to comply with this license:
If the kit was delivered in a box or other object:
1. Rez an the box containing the kit in world.
2. Edit the box while it is rezzed in world.
3. For each item in the Content tab:
- Edit the Properties of the item by right-clicking it and selecting Properties
- Un-check EITHER the Next Owner: Copy OR Transfer box in the Inventory Item Properties
- Close the Inventory item Properties dialog to save the change
4. When all items have been changed as required, take the kit box back into your inventory.
or, if the kit was delivered in a folder:
1. For each item in the folder:
- Edit the Properties of the item by right-clicking it and selecting Properties
- Un-check EITHER the Next Owner: Copy OR Transfer box in the Inventory Item Properties
2. When you add the script to a rezzed or worn object, the permissions will be set correctly;
you must rez your object before offering it for sale to make the permissions take effect.
Please understand that this license is intended for our mutual protection. If it becomes possible for our products to be copied without permission, we will be discouraged from making other builder's kits available, and you will lose the advantage of using our high quality kits in your works.
Scripting Artist Collective
February 8, 2013
- Single script
- Change textures, colors and opacity
- Show and hide prims
- HUD driven
- Protects your texture keys by removing them from the HUD
Item works great~
The item works as prescribed......the script removes the notecard so no worries of stolen textures via visible UUID's. The item does "go to sleep" after a period of time which the product needs to be tapped to get the script to wake up........no amount of tapping on the hud seems to wake up the script...
Though I did not contact SAC's customer support for help......I did spend a couple of days banging my head trying to understand the information provided as it tends to be 'wordy' and less concise. However I did have a scriptor friend help out for a few hours explaining, which helped a great deal and leading to a final product. Many thanks to Sac's for their hard work and to my scriptor friend for helping me through the hard stuffs.




