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[satus Inc] Temp Rez Object Script (for In world store purchase)

[satus Inc] Temp Rez Object Script (for In world store purchase)
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This is the [satus Inc] Temp Rez Object Script for customers who bought the temp rez system at our in-world store OR for testing purpose. You can use this script to test in order to make sure your object can be temp rezzed successfully.

Please purchase this script at 0 $L to complete your purchase of the [satus Inc] Temp Rez System

** DO NOT PURCHASE THIS SCRIPT IF YOU DON'T HAVE THE TEMP REZ SYSTEM. THIS SCRIPT WILL NOT WORK WITHOUT TEMP REZ SYSTEM. ONLY BUY FOR TESTING OBJECTS.

[satus Inc] Temp Rez System

▶INTRODUCTION◀
Temp Rez System is the system that allows you to rez a high prim object without any impact on your land capacity. The Temp Rez System box itself is 1 prim. The temp rezzed object will be 0 prim no matter how many prims it is. You can also move the temp rezzed object position or even rotate it (within 10m). The system will automatically save your object's position and rotation. The Temp Rez System also has Sensor Mode built-in, which allows the Temp Rez System to use the resource efficiently.

▶IMPORTANT NOTE◀
MESH is a very different thing. Sometimes, it works. Sometimes, it doesn't work. This is SL problem. It depends on many things like script inside mesh, physics, linked mesh, etc. Please check your mesh object before purchasing this system. To check your MESH, please read above.

▶FEATURES◀
1. Temp Rez System - Support object or linked object
2. Turn any high prim object into Zero 0 prim object
3. Sensor detect avatars range and efficiently use of resources.
4. Automatically save temp rezzed object's position and rotation
5. Control by menu - Easy to turn On and Off.
6. Easy to set up.

▶REQUIREMENTS◀
The object to use for Temp Rez must have COPY and MODIFY Permissions.
▶MODIFY Perm allows you to drop the required Temp Rez Object script in
▶COPY Perm is required so that the Temp Rez System can rez copies of the object.

You can temp rez:
1) Mesh only object (not guarantee. check first before purchase - see important note)
2) Prim only object
3) Sculpted only object
4) Mesh only linked object (not guarantee. check first before purchase - see important note)
5) Prim only linked object
6) Sculpted only linked object
7) Prim+Sculpted Linked object

▶PERMISSIONS◀
1) [satus Inc] Temp Rez System (Copy&Mod)
2) [satus Inc] Temp Rez Object Script (Copy)

▶SUPPORT◀
If you need help, please feel free to IM satus9 Resident. I'll be happy to answer all questions or show you how to set this system up.

▶HOW TO USE - SET UP IN 4 EASY STEPS◀

* Step 1: Put [satus Inc] Temp Rez Object script into your object, take it in your inventory
* Step 2: Open the [satus Inc] Temp Rez System box and drag and drop your object into the Temp Rez System Box's inventory
* Step 3: Click on the [satus Inc] Temp Rez System box and press "Turn On" button. The system will look for your object and start the temp rez process. You can also turn on Sensor for more efficient use of the resources. (Note: the Temp Rez System box will be invisible after you turn the system on)
* Step 4: Move and Rotate your temp rezzed object as desired. Remember: the maximum range is 10m from the Temp Rez System box

▶HOW TO TURN OFF TEMP REZ SYSTEM◀
The Temp Rez System box is now invisible, you need to press Ctrl + Alt + T to show invisible objects. Then, do the following steps:

* Step 1: Click on the invisible Temp Rez System box.
* Step 2: Click on Turn Off Button. The system will deactivate and derez your Temp Rezzed Object. The box will now be visible again.

▶HOW TO TEMP REZ MULTIPLE OBJECTS◀
To Temp Rez multiple objects, you need to link all objects together as a single of object. Then drop the object script in just like what described in Step 1* OR you can use multiple Temp Rez System Box for each object.

▶ZERO PRIM TEMP REZZED OBJECT◀
When you select your temp rezzed object, you will see the real prim number for example 31 prims. However, it will not be counted. Your available prim will stay the same. In other words, the temp rez object will be 0 prim.

▶WHY DOES THE TEMP REZZED OBJECT SOMETIMES FLICKER ?◀
That is because of the re-Rezzing process. The system can not keep the temp rezzed object forever. It needs to re-rez the object when SL removes the object.

[▪ ▫ MARKETPLACE ▫ ▪]
https://marketplace.secondlife.com/stores/109922/

[▪ ▫ TELEPORT ▫ ▪]
**[satus Inc] Main Store**
http://maps.secondlife.com/secondlife/Costa%20Nero/3/176/22

**Teleport Hub**
http://maps.secondlife.com/secondlife/Costa%20Nero/44/176/22
(http://www.teleporthub.com)

Teleport Hub - One Stop for All Second Life(R) Freebies, Group Gifts, Promotion, and Hunts

[satus Inc]

See item in Second Life
  • Temp Rez System - Support object or linked object