G General

sim sculptor Version 2

sim sculptor
Details
Features
Contents
Reviews

TARGET
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You will get a done to scale sculpted model of any squared or rectangular area that you define in any SL sim (Full sim, 1/4 sim or any other you define).

- You will get the done to scale sculpted model with vertical sides or with no sides.
- The model can be resized in 5 sizes.
- There are 3 kinds of presentations.
- If you wish, it will be textured automatically with the sim's texture periodically generated by SL.
- The process is fast and fully automated.
- Easy menus.
- 3 prims: one for water, one for the land sculpt and a external cover prim.(perfect adjust)

This machine can be used in HUD mode or in ground mode.

INSTRUCTIONS FOR USE
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// 1. Select the area you want to scan (rectagular or squared).

Next buttons will allow you to select easily some areas:

Full Sim -> the whole sim
1/4 Sim A -> area from 0,0 to 128,128
1/4 Sim B -> area from 128,0 to 256,128
1/4 Sim C -> area from 0,128 to 128,256
1/4 Sim A -> area from 128,128 to 256,256

- If you want to select a different area than the ones above, you will have to introduce the coordinates yourself:

- press button "XaYa-XbYb".
- write in openchat xa,ya,xb,yb.
xa,ya corresponds with the bottom left coordinates of the area, and xb,yb corresponds with the upper right coordinates of the area.
- square areas or almost square give a best model.
- you have 60 seconds, and remember: the coordenates take from 0 to 256 in both directions, x and y.

// 2. Texture with sides or without sides.

- the texture with sides closes vertically the sculpted model with a small resolution loss.

// 3. The next step is making the texture.

- Press button Start. Let the machine to read and process data, it will take one minute at the most.

While it is being done, machine cant be moved (if you are wearing and using it in HUD mode, please dont you move).

- Finally you will get a popup with the link in which you will be able to download the texture.

- The link will be also available in chat only for you. Its been tested in IE 8.0 and Firefox 3.6.12.

- IMPORTANT: The sculpted texture shouldnt be renamed, never! (accept its name as it is given in the download).

- upload this texture to sl.

// 4. Generate the model.

- Drag and drop the texture on the contents tag in other generated model or on the contents tag in the machine, in order to generate the new model.

- The model will be done automatically.

NOTE: when button Resend is available, it will let you get a link to the last model processed.

NOTE: the button Make model rebuilds the model (this button is available only when and error has occurred due to lack of prims or other problem, and then the model hasnt been rezzed).

NOTE: Once the texture is inside the model/machine, the texture will be autodeleted automatically.

NOTE: The button Plane let reject sculp sim that are a flat if it's actived.

Permissions: this machine is copy/modify.

INSTRUCTIONS FOR THE MENU IN THE MODEL
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The generated model is full perm, but the scripts are only copyable. If you touch the model, these scripts open a menu.

- Scripts can be deleted with the button DEL SCR, or manually.

- There are 5 buttons for resizing the model: SIZE MIN, SIZE 1, SIZE 2, SIZE 3, SIZE MAX.

- There are 3 kinds of presentations of the model: TYPE 1,TYPE 2, TYPE 3.

- The button RETEXT textures the sim model with its texture. If the button AUTOMATIC is activated, this texture will change every 24 hours aproximately.

If you link prims to this model, scripts are automatically deleted.

You can drag and drop a texture on an already existing model, and it will be updated with the new texture.

  • sculped model to scale of a sim or any rectangular/square area