UNCANNY feature: teleporter multi multisim relay
Place 2 of these across a region border about 2 meters from the border on either side. Now all the teleporter multi devices can find destinations in both regions!
An experience based script is included which will work on collision with the teleporter as well. ie Avatar walks on it or into it. This script is modify so you will be able to set the experience on it if needed.
A teleporter hub is also included. The hub will simply listen in while you set up teleporter pairs. Rez it last and go touch the destinations you would like to have added to it. You may simply name a return destination teleporter to "nohub" to avoid having the hub detect it.
Rez one and name it.
Repeat for another spot.
You now have a pair.
Right click and touch to set the float text from the object description.
Touching also updates the partner after you have moved the teleport.
To remove both teleports set the float text on one to say 'remove'
Avatars now have a quick and easy method to access all the areas of your land.
UPDATE: teleporter multi is a new type of teleporter that, like the hub, allows a user to choose their destination. These all register with each other when setup. If you have the kranzworth media products experience added to your land, this removes the need for a visitor to have to click the multi again to get to their chosen destination. :)
Inside their contents is an object named remove,obj. Change obj to reflect the object name of each multi teleporter you place out that you do not want to show in the menu for them when clicked. Each? there's only one object in there. Yes, pull that object into inventory and place it in there as many times as you need to remove more destinations from the menu. Also when using the paired teleporters described above, if you name them to "nohub" they will not show in the menus on the other multi teleporters or the teleporter hubs.
UPDATE: elevator :: elevator allows access to many points of interest in a sequence like channel surfing. These points of interest are objects you already have out on your land so you only need 1 elevator to access them all :) A visitor can quickly click the elevator again and again to quickly traverse every point of interest on your land. The elevator also automatically cycles though all your places that have an avatar nearby so no one has to wait for the elevator.
UPDATE: Oh, there is another elevator in the box named elevator2. This one automatically pairs to all your teleporter multi and teleporter multi displays you have out in the region. To use it click <prev> or <next> until it shows on the text the destination, and then click the name of the destination to go there. If the destination shown is indicating the place where you currently are, you will be automatically taken to the next destination.
See item in Second Life- Quick regionwide avatar placement
- Rez 2 prims to connect 2 destinations in a region together.
- An experience based script is included.
- A teleporter hub is also included.
- Touching also updates the partner after you have moved the teleport.