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the parsephony exploration ship

the parsephony exploration ship
Details
Features
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the persaphony exploration ship is the perfect role place sci fi environment it is build so it can function both as a flying space ship or a stationary skybox/space station

the ship has fully functional flight capability including warp (instant change of altitude ) and wormhole drive (teleport the whole complex to any lm in the sim)

specifications and info:
size - 60/40/30
land impact 195
decks 7 (top to bottom )
1 - bridge - captain/pilot seat , navigation seat and tactical . captain console also operates a ship wide red alert on and off sounding and activating red lights on and off on all decks
2. engineering - fully detailed energy core with a protective shield and two animated work stations
3 and 4 - crew corters each one has 4 animated bunks , 4 seat dinner / hangout table each with animation and a detailed galle (kitchen)unit
5 - utility dock - small cargo and supply storage ;fully functional toilets and sonic showers (2 chambers separated from the supply chamber
6- stasis and medical - fuly animated stasis chambers (4) and one cryo medical chamber a separated med bay with 4 beds every bed is animated and has a scripted scanner (on and off) and stats display of vital signs (stats can be replaced with menu on the monitors)
7- main cargo hold and airlock with a junction leading to the rest of the ship

flight
"Start" engine on
"Stop" engine off
"l" will level the ship
"a" will put the ship in advanced or 360 mode
"h" will send the ship back to hover and auto level the ship
"jump + Coordinates" will jump the ship to the coordinates you enter instantly eg " jump 128 128 3000"
"alt + desired altitide" will instantly jump you to the altitude you enter eg "alt 3000"
"mauvers" this will set the ship to moveing very very slow to make docking easy
"slow" sets the speed to slow
"med" sets the speed to medium
"fast" sets the speed to fast
wasd or arrows directions
pgup pgdn go up or down

weapons front torpedos
the front comtrol consol activates the weapons systems
go in to mouse look and fire by left click - control can be taken by the pilot or anyone in the cockpit and will remain till let go ( even if you go out of the shuttle - ambush mode)

point defense ( two console in the back of the bridge)
Menu Functions
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PD On ~ turns the guns on auto mode.
PD Off ~ turns the guns off.
Target Menu ~ Brings up a list of avatars in a 96 meter range that you can set the guns to focus fire on.

PD Range ~ sets the max Distance that the PD will fire at, by default the range is set to 60 Meters.

ship is copy mod so almost anything can be edited
that being said if your not sure and know exactly what your doing then don't, some parts are working together deleting them can make other parts not work correctly

See item in Second Life