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.tight.object.identifier - v 1.128

.tight.object.identifier - v 1.128
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This is a tool I wrote for helping build / script complex mesh objects and measure lag / usage of objects and avatars around me.

commands:
'SHOW LINKS': displays the link name and number.
'FLASH LINKS': iterate and identify all links in the linkset.
'FLASH ROOT': flash the root object in a linkset.
'FLASH ROOT FACES': iterate and identify all faces in the root link.
'FLASH FACES': same as flash links, but also iterate each face.
'FLASH LINK <link number>': flash a link by it's link number.
'FLASH FACES <link number>': iterate and identify all faces in the link with the specified number.
'FLASH LINK FACE <link number> <face number>': flash a link's face by it's link number and face number.
'CLEAR TEXT': clears any hover text.
'OBJECT INFO': show some useful information about the object.
'OBJECT INFO <link number>': show some useful information about the specified link in the linkset.
'OBJECT INFO <key id>': show some useful information about the object with the specified id. (this could be an avatar, or other object, in the same region as this script.)
'TELLME': shows this message in local.
'README': gives you this notecard

  • scripting / building tool for complex linked objects
  • tells you info about the object, and any objects / avatars in the region
  • shows land impact, script usage, lag sources
  • super helpful for scripting complex mesh objects.