[:AT:] Cargo Elevator Version 1.00
This is a simple scripted science fiction themed elevator system. It supports 18 floors max
Elevator Footprint is 16.8x16.8 Meters
Contents:
Help Notecard ------------------- You are reading this now
Cargo Elevator Floor Open -- Elevator floor
AT Cargo Elevator -------------- The Elevator car
AT Cargo Tracks --------------- Elevator tracks
Setup Process (Assumes you know how to edit objects in Second Life):
1. Rez an elevator floor, use SL's build tools to allign it to your building or elevator shaft how you want it
2. Using SL's build tool click on the blue arrow (z axis) shift drag the elevator floor frame upward and allign it to the next floor. Do this as many floors you want
3. Edit each floor's description field with the format of "Elevator_name,floornumber" without quotes. (Example: "Default,1" without quotes)
extra note: You can also add a floor name designation, right next to the floor number! (Example: "Default,1,B1" without quotes)
4. Place elevator track pieces between floors where needed, forming a continous track!
5. Rez the elevator car, set it's description field to the Elevator_name you set on the floors
6. Click the Aluveaux Technologies logo inside the elevator car, on the display screen! The main menu appears, and select reset on it.
!!IMPORTANT!! Floors must be above each other! Moving them to a different X and Y location than the first floor may result in unexpected behavior!!
!!IMPORTANT!! If you have to move the floors and the elevator, Repeat step 6 on the setup process! (Resetting the elevator)
More note for step 5: After setting the description of the elevator, you can take it to your inventory, and re-rez it any time with that elevator id. The elevator does reset and setup everything on rez too
Customizing:
Elevator track pieces can be resized vertically, and you can adjust the vertical texture repeats to keep it continous looking.
To put floors closer to each other than what is supported by its tracks, you can hide the tracks. Select the track faces on the floors and hide them by setting transparency to 100.
Do this for the outside face of the tracks too if nessesary! After that you can move the floors closer to each other. Their invisible track pieces will overlap.
You can now rez the Cargo Tracks object, and place it between the floors. Resize it, so it forms a continous elevator track.
You can hide certain faces of the floor pieces, like on either sides the floor trim's top surface, and sides.
You can make the floor only have one side available.
If you want to have doors for your floor, you can use any AT Universal Door from the marketplace. Put the door near the floor, and put the elevator door plugin into its contents.
Set the door's description to match the floor's description! Be sure the door is within chat range of the elevator floor!
!!IMPORTANT!! The Elevator is NOT resize friendly! Resizing the elevator results in unexpected behavior!
Design hints with modperms:
To save landimpact you can unlink and remove unused floor buttons! You do have to reset the elevator scripts after that. You can also shift drag off more floor buttons! Change their name to the rest of the buttons.
General Interactivity:
The maximum interaction distance is 10 meters! Be sure to be standing inside that in order to use the elevator!
Clicking the AT Logo on the display screen will show up the owner menu, works for the owner only
Clickable buttons described under
Click a floor number button to order the elevator there. You can click multiple floor numbers, the elevator will go to each in order of pressing the buttons!
Click the Hold button to toggle the hold mode. When the hold mode is active, the elevator will not close the doors if they are open, and will not depart even with closed doors!
Click the open door icon to open the doors
Click the close door icon to close the doors
On the floors there are call buttons, press this to summon the elevator to the current floor.
Calls are handled like the floor buttons, in the order of requests!
Owner Menu:
Reset: Resets the elevator, rescans floors, and sets the elevator into the imaginary shaft set up by the elevator floors
DisplayColor: Opens a text box to enter a color value for the displayed elements on the elevator car and floors. Format: red, green, blue, each is a whole number from 0 to 255. Invalid colors are black. (Example: 0, 155, 255 is the default color)
AutoClose Time: Set the time it takes for the elevator to close the door and depart on its own
HoldButton: Toggle the hold button availability
SetSpeed: Sets the movement speed of the elevator, specified in meters per second
Extra hint: You can press the hold button so its on, and disable it, so the elevator can be "out of order"
- Materials Enabled
- Easy setup
- Smooth Motion
- Uses Keyframed motion
- Recolorable Display
As long as you have a large build
13x13 this is a great elevator. If you are working with a smaller space, then it won't be usable (Or so I found)
it has smooth animations, looks really good, the creator is wonderfully happy to help you get it going, and is very helpful and easy to talk to.
Unfortunately I purchased a too big elevator and even shifting the elevator to smaller by editing the separate mesh would not work to get the elevator going. (the doors moved and never got to testing it to be honest.) But, it's a great elevator.
It works! And I want more!
This elevator is great for needing to move heavy cargo without eating up LI. The one thing I want to see from this is a way to have only one side of doors open on some floors.