[CC] Comb Coral- Fatpack
CONTENTS:
All contents are copy/mod but scripts, which are only copy.
[CC] Comb Coral, Fan, Small Scales- 1 LI
[CC] Comb Coral, Spiral, Small Scales- 1 LI
[CC] Comb Cora, Tall, Small Scales- 1 LI
[CC] Comb Coral, Fan, Medium Scales- 3 LI
[CC] Comb Coral, Spiral, Medium Scales- 4 LI
[CC] Comb Cora, Tall, Medium Scales- 3 LI
[CC] Comb Coral, Fan, Large Scales- 7 LI
[CC] Comb Coral, Spiral, Large Scales- 9 LI
[CC] Comb Cora, Tall, Large Scales- 7 LI
IMPORTANT!
This is a Blinn-Phong/PBR Transition Set, That means it has both traditional materials and the new PBR materials.
The set includes 3 coral shape variations with 3 scales for each. The scales have physics and land impact optimized for each respective scale, they are not just resizes.
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INSTRUCTIONS:
IMPORTANT> The Corals are activated through a click and hold pop-up menu to avoid accidental menu activations in active landscapes. A short click will NOT activate the menu. A click-and hold for approximately 2 seconds is necessary to activate it.
Emmissive: On/Off Switch. Turns on/off the emissive effect. This is separate from the glow option, and will make the glow in the dark effect starker and more evident. As with the glow option, if Day or Night Cycle options are activated, the glowing effect will turn on automatically during the day/night.
ALL: Change all coral variants to 10 Different color choices, Red, Orange, Yellow, Green, Teal, Blue, Purple, Pink and Fatpack Bonuses White And Black. The coral color shades will be randomly slightly tinted according to the color chosen to give more variation to your landscaping, and if you have a PBR capable viewer, the glow will be randomly tinted too to give even more variety! The changes will take effect on both the old materials and the PBR new materials system. You will see the one your viewer is capable of displaying.
Fan: Change fan comb coral variants to 10 Different color choices, Red, Orange, Yellow, Green, Teal, Blue, Purple, Pink and Fatpack Bonuses White And Black. The coral color shades will be randomly slightly tinted according to the color chosen to give more variation to your landscaping, and if you have a PBR capable viewer, the glow will be randomly tinted too to give even more variety! The changes will take effect on both the old materials and the PBR new materials system. You will see the one your viewer is capable of displaying.
Spiral: Change spiral comb coral variants to 10 Different color choices, Red, Orange, Yellow, Green, Teal, Blue, Purple, Pink and Fatpack Bonuses White And Black. The coral color shades will be randomly slightly tinted according to the color chosen to give more variation to your landscaping, and if you have a PBR capable viewer, the glow will be randomly tinted too to give even more variety! The changes will take effect on both the old materials and the PBR new materials system. You will see the one your viewer is capable of displaying.
Tall: Change tall comb coral variants to 10 Different color choices, Red, Orange, Yellow, Green, Teal, Blue, Purple, Pink and Fatpack Bonuses White And Black. The coral color shades will be randomly slightly tinted according to the color chosen to give more variation to your landscaping, and if you have a PBR capable viewer, the glow will be randomly tinted too to give even more variety! The changes will take effect on both the old materials and the PBR new materials system. You will see the one your viewer is capable of displaying.
Emissive: Takes you to the PBR Emissive only sub-menus. These changes can only be seen in PBR enabled viewer and result in no apparent changes on non-PBR viewers.
Glow: On/Off Switch. Turns on/off the glowing effect for the teeth. If this option is on and the Day or Night Cycle options are activated, the glowing effect will turn on automatically during the day/night. No Advanced Lighting Model required.
Day: Automate the glow and emissive during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
Night: Automate the glow and emissive during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
Artikel in Second Life anzeigen- Original Beautiful Mesh, PBR AND Materials Enabled
- 3 Sizes, 3 shape variations
- 10 color variations, 10 emissive variations
- Glow, Emissive and more
- Full Day/Night Glow Automation
Buy it :)
Buy it :)